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Tethered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2961 | 2.583 | 3.875 |
Overall | #3367 | 2.417 | 3.625 |
Fun | #3393 | 2.250 | 3.375 |
Originality | #3656 | 2.417 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players must remain "tethered" in order to continue the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
"Uses two controllers to play". You know that most people rating games are playing on their own, right? This game feels like it could have, at least, been a two-player-one-keyboard setup.
That said, the design is very cute, and I get the idea! But also, woof, 417 MB.
Thanks for the feedback!
I agree with your idea for two-user keyboard inputs, but unfortunately, it was one of those things where we didn't think about it until we were packaging the game at 2 minutes before the deadline... (what is time management?)
The filesize is also a bit terrifying to me, I think it has to do with the unreal engine's default packed content, so it could probably be reduced significantly! All of the assets we actually used were original and probably only add up to 30MB or so uncompressed. I'd like to fix that once edits are enabled again.
Technically, I think the rules are that you have to at minimum only require keyboard to play... which I mean technically you can for about a minute. But it's okay, we had a bunch of last-minute issues ourselves, including no time to test and ended up leaving in a crash bug. It happens!