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A jam submission

Space ParadoxView game page

Difficulty increases each time you slow down time(paradox )
Submitted by JSavageJS — 1 hour, 22 minutes before the deadline
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Space Paradox's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32472.6062.786
Presentation#34812.7392.929
Overall#35392.7172.905
Creativity#37252.8063.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rougelike but youre controll the enemies instead of the player

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

Nice premise! I didn't really find a way to respawn or the game to restart, but it was still fun and really nice to play. Overall for all it's worth a solid 8/10.

(+1)

Pretty cool game! I like how slowing time lets you pass through the laser beams, though I did sit there on the first screen for about 2 minutes jumping and shooting the walls before I scrolled down and read the instructions... Definitely some of the HUD elements of health and score as well as in-game instructions would help! (the only instruction I saw when the game/browser page loaded was "Best enjoyed in fullscreen" so I full-screened and didn't see any other instructions... xD)

(+1)

I thought it was a fun game, not sure how thematic it was.
I had to keep switching between fullscreen and windowed so I could scroll to the controls, as I spent 5 minutes in the first room stuck since I didn't know you had to slow time down. 

Submitted(+1)

I like the concept! Here's a few thoughts:

It was pretty tough and I was a little confused why my character only shoots sometimes when clicking with the mouse. 

Having to hold E to slow time made it tough to move the character with A and D. Maybe try binding it to Ctrl or Shift or something? Could just be me. 

Other than those things I could see the slow down mechanic being a really cool idea for platforming. I liked jumping through the neon gate thingies in slow mo. 

If you want to check out our team's submission you can find it here, I did the music and sound: https://cryptidtriptych.itch.io/cyber-hearts