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bony_bob

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A member registered Mar 24, 2022

Creator of

Recent community posts

This was really good! I think the art style complemented the theme of the game really well. Definitely sneaky night cop vibes. As someone who loves stealth games this was very enjoyable.


I enjoyed the VO for shouting down intruders and the music was great. If you update it definitely add a "STOP RESISTING" line and you will win a BAFTA award.

Very good job! This game feels very succinct but has a lot of replayability. The art style is interesting and fun. Sometimes it was difficult in the moment to really tell what each upgrade/soldier does but I still had fun just spawning things and upgrading them.

This was charming and very well done. I really like the idea of going through the different phases as the boss and I think this could be a really fun full game idea with a little more time put in.

This is a clever concept, and I had a bit of fun trying to make it harder on myself. Would love if the defending phase added some extra difficulties like moving the punches around, having them fade in/out or something like that. Overall though great work!

Thank you!! And yes you beat the boss haha

I enjoyed this game a lot! Overall presentation and sound/music were spot on.  I think I am most impressed by it feeling like a complete experience while being so compact. Kudos for your ability to stick to a reasonable scope.


I kinda cheesed the creature easily by just running around a wide room while it chased me but overall it was very effective as an enemy.

Cool concept and was fun to play! I enjoyed the music, too. Would have loved a little score meter or timer or something but overall really liked the concept.

I really liked this game- art was simple and clear, sound design worked for me. I was a little confused jumping right in but then realized I skipped the tutorial, which made things much easier. I think this is a great idea in the vein of Overcooked or something like that and was very cleverly executed.


Would love if each inventory slot could be bound to a number or something instead of having to manually "grab" the item from your backpack. I felt that was a little cumbersome, but then again it did add to the sense of tension.

I thought this game played pretty well and I was intrigued by the concept of a tower offense game. My couple points below:

In a lot of places I found it easier to just avoid fire instead of shooting or fighting, and overall the game more or less felt like a standard top down shooter. If you decide to update the game it might be cool to add more tower defense elements to overcome.

I unfortunately couldn't move or do anything in the game. 

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This was really unique and legit pretty fun, even though I was unfortunately playing on a laptop and trying to use a track pad. Definitely a cool concept and very clever mechanics.


If you want to check it out here's the game my team submitted, I did the music and sound: https://cryptidtriptych.itch.io/cyber-hearts

I like the concept! Here's a few thoughts:

It was pretty tough and I was a little confused why my character only shoots sometimes when clicking with the mouse. 

Having to hold E to slow time made it tough to move the character with A and D. Maybe try binding it to Ctrl or Shift or something? Could just be me. 

Other than those things I could see the slow down mechanic being a really cool idea for platforming. I liked jumping through the neon gate thingies in slow mo. 

If you want to check out our team's submission you can find it here, I did the music and sound: https://cryptidtriptych.itch.io/cyber-hearts

I like the concept! Here's a few thoughts:


It was pretty tough and I was a little confused why my character only shoots sometimes when clicking with the mouse. 

Having to hold E to slow time made it tough to move the character with A and D. Maybe try binding it to Ctrl or Shift or something? Could just be me. 


Other than those things I could see the slow down mechanic being a really cool idea for platforming. I liked jumping through the neon gate thingies in slow mo. 


If you want to check out our team's submission you can find it here, I did the music and sound: https://cryptidtriptych.itch.io/cyber-hearts

Combat felt great, although the switching items were difficult to distinguish mid fight.  I think some changing SFX or something might help if you keep working on this idea. Also might have been a cool mechanic with the dice to maybe have the weapon switch after a certain amount of swings, whatever is on the dice. The automatic switching had me more or less just spamming the attack without any real thought as to what I was doing. 

Overall all though well done, and I enjoyed it! 

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yes! Busy day yesterday with the holiday so sorry for the delay getting back. You can hit me up via Discord or email. 

discord: giraffealo#8985

email: contact@joegarofalomusic.com

Hey, sorry had a busy day with the holiday yesterday. 

This is the best place to look: https://www.joegarofalomusic.com/music

First item is a reel specifically for upbeat/battle music, and then there are a few other projects, 48 hour film, music from a previous game jam entry, and some other stuff. As far as implementation, I have just begun learning FMOD, so I would be able to pop things in there and do some simple things like creating conditions, tying music cues to parameters, etc. 

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Hey all! I know im a little late but if you need anyone to do music/sound, the first reel below is all examples of battle/action music. I am trying to get some experience with FMOD, so if you can bear working with someone still learning I'd love to collaborate! 

https://www.joegarofalomusic.com/music

Discord: giraffealo#8985