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Never Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2254 | 3.235 | 3.235 |
Overall | #3716 | 2.647 | 2.647 |
Creativity | #4105 | 2.647 | 2.647 |
Enjoyment | #4756 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game reverses the typical idea of buffing the hero to win, you have to buffing the enemy instead of buffing the hero to win a fight. It also reverses the role the players usually plays. Instead of player as the hero trying to get to the villan, player is the villan who wants the hero to get to him. It also reversed the roles through the dialogue and narrative.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
nice art!
Loved the UI and art for this game! The regular game did not work quite right for the browser version as you said, however, I was impressed by the art that you made. Its kinda crazy how much people can creat in a short time. Anyway, thanks for posting, and check out my game when you have a chance :)
Unfortunately the pathing did not let me play as none of the units were able to hit anything...
Hello, we are aware of this issue with the HTML5 version. Please consider playing it on GX.games, or downloading the windows version. It is a problem with the HTML5 interpreter. You can also reload the game, sometimes it works, sometimes it doesn't. We could not get it to reliably work in HTML5 before the jam deadline. But it does work properly in the other exports.
We are aware of the typo's and the bug that prevents you from completing the game. We will fix these issues on the GX.games version, and will release an updated version after the jam. We apologize for the bugs, and we are considering continuing development of this.