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Skellyman's Daily Home Invasions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6397 | 1.228 | 1.857 |
Presentation | #6510 | 1.228 | 1.857 |
Overall | #6558 | 1.228 | 1.857 |
Creativity | #6571 | 1.228 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a skeleton that lives in a dungeon, rather than the hero
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I managed to go through walls by running into them
Yeah, it was my first time using probuilder and it complete escaped my mind that Polyshapes wouldn't have the best collisions...
whoops
Oh no, the hero completely ignored me, he walked past me without even paying attention to me, maybe my drop rate is low, hahaha.
Jokes aside, I found it interesting to explore the maze, but I was a little lost about what my goal was, where I should go and those things. I tried to climb the stairs, but I couldn’t haha.
I missed some sound effects or music, and a cover for the game here on itch.io, that helps to attract more players.
Anyway, I see that you did a decent job with the little time you had. I hope you keep developing games, I see that you have potential, if you keep studying and practicing you will improve even more!
Thanks! I think maybe telegraphing what the hero wants would probably fix the goal issue and, yeah... my bad for the sounds, who knew adding an extra dimension would so greatly increase the workload!