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Questmaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3250 | 2.815 | 3.250 |
Enjoyment | #3280 | 2.598 | 3.000 |
Overall | #3724 | 2.646 | 3.056 |
Creativity | #4445 | 2.526 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Questmaster, you play as a character that gives quests to adventurers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
it is so nice to see a quest giving game that has a different take from yours!
i liked it, the art is cute and the idea is clear from the very beginning :) the quests are also fun, though i am sad i can't level up from feeding the dog :D
would love to have some soundrack via playing, and probably it would be good to have a final battle with Don Gatto also as a part of game play :)
also sometimes a character that takes the quest comes back to the end of the queue behing other heroes, and thus you cannot see the moment he levels up and changes his gear. it would be nice if this character would always be in the foreground :)
it was pleasure to play!
Thank you for your feedback!
You went with a similar idea as my team, though the final result was much different! Really liked the art. Not sure if it's possible to lose. I wasn't really clear whether selections I made were the right choice. I guess you just know you picked the right quest if the adventurer's level goes up?
Thank you for your feedback! The choices are judged based on the items that the adventurer has. Some are obvious, some needed more explanation that we didn't fit into the game during the 48-hour time limit. If you choose the right quest for them, they level up, and they also loot new gear for themselves, opening the possibility to finish more quests!