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skylza

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A member registered Mar 25, 2020 · View creator page →

Creator of

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I appreciate the detailed critique.  I can't really disagree with much of it.  Some parts were definitely left a little rough, mostly due to burnout more than anything else.  There were also some performance issues that only appeared in the HTML export, and there wasn't a lot of time to diagnose those.  All in all, it was a great learning experience.  Thanks for taking the time to look at it!

only complaint is the lighting making it hard to see, but other than that definitely one of my favorites.

only complaint is the lighting but other than that definitely one of my favorites.

Solid, clean gameplay.  Difficulty ramps up really fast.

OK, I don't think I realized you could move side to side with A/D in the air, so that helps a lot.  But from a physics standpoint, I feel like spitting something out should push me a little bit in mid-air even if I'm not near the impact splash.  I suppose that could risk making things too easy though.

Nice straightforward game.  I think it would be cool if you had different attacks when you are little, rather than being strictly inferior, like maybe agile vs brute strength... either way, good job!

Nice interpretation of the theme.

I love the special effects.

Clever mechanic.  I wish I could still control my movement just a little while mid-air for those jumps that didn't quite make it.

Very solid gameplay.  I kept dying though because I really wanted to be able to jump using the space bar.

Nice theme.  Might be worth simplifying it around just catching and feeding.  I couldn't really figure out how to use all the other stuff.

I like the fast paced, clean gameplay.  I wish you maybe started with 20 coins so that you could see immediately what it was like to grow big.  It took me several attempts to survive long enough to see it.  I also never wanted to spend money in the shop between levels because it would subtract from reaching 20.

Yeah, we noticed it tends to freeze up for several seconds the first time you get hit, but it seems fine after that if you wait for it.  It was only an issue with the HTML export, but we didn't have time to dig into investigating that.  Something to do with loading particle systems, I think.

I like this take on the theme.  It took me a few tries to figure out the controls to manipulate the map pieces.

I agree with that.  We did pull in an epic music track to add some punch to the final level and it definitely made a difference, but by that point we were pretty burnt out and never got around to picking out appropriate tracks for the rest of the game.

Nice, simple but fun gameplay.  I wish it had a little more animation of dealing damage to the slimes and indication of how big you need.  Maybe if your charged spell changed colors to match the largest slime it could kill?  Either way, I enjoyed playing it.

A nice change of pace from the other games.

So um a bug if you pulse when you are too big the game crashed for me.

Creative

Super cool idea.  Fun sandbox-puzzle setup.  I could see this being fleshed out with more weapons, tools, and tricks to work with.  Great "execution" :D.

I like how you climb your own building.

Fits the theme.  Nice clean presentation.  I wish it wasn't so easy to accidentally flip the boxes upside down.

I like eating the bad guys like the squid and bowling ball 

the controls are easy to use.

The ending is good

Cute idea.  It would have been cool to see what you could add with more time.  My kids love bunnies.

I like the feel of it and how you can shrink stuff into nonexistence.

I like the ad.

the boss room is hard to find but the start is very fun

SHRINK!!! SHRINK shrink

Im still trying to find what all the word of the days are

good art. I think it would be cool if you could interact differently between the areas.

nice controls

I clipped a red box through the ground and now im stuck

Awesome game.  I played all the way to the credits.  Very unique and fun mechanics.  Also an interesting approach to the camera controls.  I'm still not sure how I feel about that part, but it does make sense for this game.

super fun I only have one complaint I feel the bridges are a little too long like i got several bridges in a row and it felt boring but otherwise really good.

reminds me of warioware. really fun

really hard I cant get past 300

Thanks for giving it a try!

Fun and interesting idea.  Fits the theme well.  I feel like jumping is overly complicated though, which makes the later puzzles more difficult than they need to be.

Fun idea could be really good with more time. only problem is sometime the makes it so you cant win.