I appreciate the detailed critique. I can't really disagree with much of it. Some parts were definitely left a little rough, mostly due to burnout more than anything else. There were also some performance issues that only appeared in the HTML export, and there wasn't a lot of time to diagnose those. All in all, it was a great learning experience. Thanks for taking the time to look at it!
skylza
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A member registered Mar 25, 2020 · View creator page →
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OK, I don't think I realized you could move side to side with A/D in the air, so that helps a lot. But from a physics standpoint, I feel like spitting something out should push me a little bit in mid-air even if I'm not near the impact splash. I suppose that could risk making things too easy though.
I like the fast paced, clean gameplay. I wish you maybe started with 20 coins so that you could see immediately what it was like to grow big. It took me several attempts to survive long enough to see it. I also never wanted to spend money in the shop between levels because it would subtract from reaching 20.
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