Play game
Survive THIS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3941 | 2.711 | 2.800 |
Presentation | #4674 | 2.259 | 2.333 |
Overall | #4772 | 2.238 | 2.311 |
Enjoyment | #5524 | 1.743 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player takes the role of a game designer in a survivor game
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think putting the player in the game designer's shoes is a rad idea! It was pretty cool putting myself in the ai player's shoes and realizing I would also have been excited by mowing down a field of trash mobs :). Overall, I think the game could use some heavy polish in most places, but I'd love to see this concept developed out farther. Good job!
I think putting the player in the game designer's shoes is a rad idea! It was pretty cool putting myself in the ai player's shoes and realizing I would also have been excited by mowing down a field of trash mobs :). Overall, I think the game could use some heavy polish in most places, but I'd love to see this concept developed out farther. Good job!
Dam fun game i never thought that playing as a game designer could be fun, good job , my game has some simular aspects to this so it was fun playing this
Are the potato like creatures friends or foes?
I couldn't get the player to enjoy the game. No matter what monster I put down, the player would complain!
The summonable creatures are from level 1 to 5 from left to right, the more the player kills the more they get happy. upon reaching certain limits of happiness (or boredom) or the player dying, the game will end and the player will give a feedback according to the state of the ending.
You probably couldn't get the player to kill enough mobs in time. the balance is probably off. but hopefully the idea of the game was clear.
The idea of the game was clear. I was probably placing high level units since I didn't know the difference.