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MartimDev

91
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1
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11
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A member registered Jan 24, 2019 · View creator page →

Creator of

Recent community posts

  • Cool title screen and animations
  • I should have paid more attention? I didn't get the story.
  • The spacebar key actually looks like a hole with the top of a blue ladder sticking out
  • Its very hard to aim diagonally

Cool recreation!

Sometimes there would be too many anvils/fish at once.

Thank you for playing! Glad you enjoyed it!
Indeed the damage and attack radius upgrades are OP. I'll admit, though, that I programmed the game to only get harder for the first 10 minutes. After those 10 minutes, the difficulty is the same.

This is good for your first game. Feedback:

  • The enemy sprite doesn't convey the idea that is moves
  • There is no feedback explaining why you can't go in the portals (they remain purple)
  • The game is missing sound effects and music
  • Its not obvious that you can't become small again, maybe if it was a one-use ability represented in the ui, it would then convey that idea?

Cool game!

  • Too much text!! Make it gradually appear.
  • A bit hard..
  • You go back to the tutorial when you die...

I really like the character and the positive/energetic "vibe".

The camera transitions are a bit aggressive.

In the second level it was very hard to get to the button. I also didn't manage to get to the exit in time.

Unfortunately the play button doesn't work for me.

Also, be sure to change the size of the game area/viewport in the itchio page settings, the UI doesn't fit inside the viewport currently!

Neat game! Took me a while to understand that there was indeed a penalty for freezing normal people.

The sun kept cornering me but then when I wanted to lose on purpose it would run away from me! lol

Also, I expected people to start burning when the sun touched them, not randomly.

I couldn't figure out how to get past the red wall to be honest.

I feel like the cooldown meter wasn't obvious either.

I survived for 11 minutes! I quit then because I got bored. I wish there was more variety to the game, the last 6 minutes felt the same.

Its neat that we made games of a similar genre.

Oh nooo! I fell out of the world!
Nice little game, wish it had a bit more depth but the polish was there.

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I added the music within 3 mins of the deadline haha I forgot to set it to use the music bus.. meaning the music wasn't influenced by the music bus. The sound effect slider works fine, through.

Thanks for playing.

By the way, I forgot to mention that you should add an arrow pointing to the door in the first tutorial room since the door is quite small and I was lost for a few seconds.

The controls felt weird, it felt like the snake turned late (eventhough it was my fault for pressing the button too late).

(1 edit)

Very nice game!

The map mechanic was very confusing. Basically I had just come from my first train onto the next one and the first train's wagons were a dark grey color. The train I was currently on was next to my old train so it looked like the game wanted me to go back to the first train.

The shift button wasn't working but right click was.

Dying is extremely anti climatic.

I had fun playing this. The sound effects were nice. I couldn't figure out what the frog did. The intensity of the explosion effect is always the same and so when I died because I barely and slowly hit something, seeing a big explosion felt enraging.

Hi, I saw your other comment. Sadly, I can't do anything about it. I don't own a mac so I can't test the macOS builds.

Thank you for your feedback.

We totally should have managed our time better. I agree that we should have done some balancing and playtesting. By the way, having an extra cart means you don't lose as easy since the enemies now have two targets.

Cool game! Congrats on delivering with so much content.

I got confused when I saw the red and blue bushes because I thought that the boy couldn't get hurt by the pink bushes and vice versa.

Also, I think I found an unexpected solution to this level:

Is this game about "training", is that how your game fits the theme?

Hi, thank you for your kind words! I am the programmer not the artist. Indeed, that was the time to buy things! Go near one of the floating upgrades and hold the interact Key which is "Space" by default, although you might have changed it in settings. All in all, I've noticed playtesters don't understand the goal of the game very easily. We are going to make a better itch page today.

Thanks for playing!

I didn't find the game laggy. I think the game is too hard, though. Most of my missiles just went through the meteorites.

Thank you for your kind feedback!

I loved watching gameplay of the demo on youtube, I couldn't get enough of it because I wanted the youtuber to explore everything.

I had no idea the demo is public, thats so cool!

Thank you for your kind feedback!

There is a bug preventing you from going to the next level after you kill the intruder... it doesn't always happen.

I was so disappointed when I found out I couldn't see my creation during the actual battle! But that was compensated for when I found out you could dispense the orc party and fire arrows!

By the way, the motor's and shields' descriptions do not mention their cost.

The idea of the game was clear. I was probably placing high level units since I didn't know the difference.

I get that the game is meant to be relaxing (atleast the music gives that impression) but I wish there was a way to increase the game speed after the toys passed all of the cat towers.

I don't understand why the ghost kill the dot. Also, the game felt a bit too short since pacman just "randomly" died in my run.

It's neat that you have a cutscene. I also liked that the button to continue after dying was in the same place as the start button.

Neat idea.

The pathfinding is very odd. Did you use a package or implement it yourself?

Thank you for playing!

I agree that the game is too hard. 

I thought the upgrades were for my character and then immediately regretted my decision to upgrade to triple shot haha.

I enjoyed the increasing challenge as you play the game.

Feedback:

  • Clicking freezes the game.
  • The car can go out of bounds, I couldn't see it and thus didn't know what I had to do in my first try.
  • There is no highscore.

I couldn't figure out how the game worked, sorry.

Its a cool game but I felt like I had explored everything after 2-3 tries.

Cool game. It becomes a bit repetitive after a while but I kept playing after I saw the tax collector since it made me think there was more to the gameplay loop. I was suprised that you were allowed to go bankrupt, unable to pay taxes, and still continue playing.

I enjoyed the art style very much! Is there an end goal to the game, though?

Very cool art! I like the game idea but I don't see how it fits with the jam theme.

Creative idea! I got the mediocre ending lol.

I think the game was missing sound effects and music.

Nice game. The art could use some work.

I found the tutorial a bit confusing. I don't like that the verify button is in the rule book. Perhaps make it so we can hand the document manually.

Also, I was able to stack the squares with the numbers on top of each other.