- Cool title screen and animations
- I should have paid more attention? I didn't get the story.
- The spacebar key actually looks like a hole with the top of a blue ladder sticking out
- Its very hard to aim diagonally
MartimDev
Creator of
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This is good for your first game. Feedback:
- The enemy sprite doesn't convey the idea that is moves
- There is no feedback explaining why you can't go in the portals (they remain purple)
- The game is missing sound effects and music
- Its not obvious that you can't become small again, maybe if it was a one-use ability represented in the ui, it would then convey that idea?
Very nice game!
The map mechanic was very confusing. Basically I had just come from my first train onto the next one and the first train's wagons were a dark grey color. The train I was currently on was next to my old train so it looked like the game wanted me to go back to the first train.
The shift button wasn't working but right click was.
Dying is extremely anti climatic.
Cool game! Congrats on delivering with so much content.
I got confused when I saw the red and blue bushes because I thought that the boy couldn't get hurt by the pink bushes and vice versa.
Also, I think I found an unexpected solution to this level:
Is this game about "training", is that how your game fits the theme?
Hi, thank you for your kind words! I am the programmer not the artist. Indeed, that was the time to buy things! Go near one of the floating upgrades and hold the interact Key which is "Space" by default, although you might have changed it in settings. All in all, I've noticed playtesters don't understand the goal of the game very easily. We are going to make a better itch page today.
Thanks for playing!