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A jam submission

Living MazeView game page

Become a living, shifting maze to stop those pesky heroes from getting your treasure! Made for the GMTK 2023 Game Jam.
Submitted by SinuousGaming — 15 hours, 18 minutes before the deadline
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Living Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15133.5683.568
Overall#25803.0613.061
Presentation#26833.0453.045
Enjoyment#33402.5682.568

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As opposed to being a hero solving a maze to get to the treasure, you are a maze trying to stop the hero.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted (1 edit)

Spent half an hour just trying to make the longest path the little guy could take, got up to 50 seconds :D. Very fun idea, quite satisfying to play! Wish the guy we were controlling either had some different impact or didnt interrupt with the wall we make. Other than that good job and good luck! :-)

Developer(+1)

Thank you for the feedback! I'm so glad you enjoyed playing it! The player's movement was something I went back and forth on a lot, from controlling a ghost-like character that interacts with nothing, to placing walls automatically in a 5x5 square. I wanted to give the player a feeling of actually being a part of the maze. I might try in the future it being a 3x3 square of wall tiles with an empty center.

Submitted

I really love the idea and how the game is presented. However, the building feels clunky and the gameplay is really easy to cheese (just put the chest in a big box and move the opening from one side to the next as the hero approaches). Either way, good job!

Developer

Thank you for the feedback!

Viewing comments 2 to 1 of 22 · Previous page · First page