Play game
Living Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1513 | 3.568 | 3.568 |
Overall | #2580 | 3.061 | 3.061 |
Presentation | #2683 | 3.045 | 3.045 |
Enjoyment | #3340 | 2.568 | 2.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As opposed to being a hero solving a maze to get to the treasure, you are a maze trying to stop the hero.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Spent half an hour just trying to make the longest path the little guy could take, got up to 50 seconds :D. Very fun idea, quite satisfying to play! Wish the guy we were controlling either had some different impact or didnt interrupt with the wall we make. Other than that good job and good luck! :-)
Thank you for the feedback! I'm so glad you enjoyed playing it! The player's movement was something I went back and forth on a lot, from controlling a ghost-like character that interacts with nothing, to placing walls automatically in a 5x5 square. I wanted to give the player a feeling of actually being a part of the maze. I might try in the future it being a 3x3 square of wall tiles with an empty center.
I really love the idea and how the game is presented. However, the building feels clunky and the gameplay is really easy to cheese (just put the chest in a big box and move the opening from one side to the next as the hero approaches). Either way, good job!
Thank you for the feedback!