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ChaosKid

149
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A member registered Nov 22, 2021 · View creator page →

Creator of

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Man, this thing really deserves more ratings! Simple, but well put together. And although it's a subtle feature, I really appreciate how the camera automatically turns to face the driving direction.

Nicely done!

Yeah, auto-restart probably would've been wise, and wouldn't have been too difficult to implement. I just didn't think about it. Good suggestion!

Probably one of the most visually striking games I've played from this jam yet. Lovely work!

Really cool concept that kept me playing for quite a while! And being able to abbreviate commands is a much appreciated quality-of-life feature. Though, the text is a little difficult to read with how dark it is. But overall, nicely done!

I love the graphics and the color scheme. Very cute!

This is very polished! The graphics are adorable, and I love the stealth mechanics. The game communicates things really well, like how much sound you're making every time you jump.

Also, really cool to see a Mikecicle reference on the bulletin board!

Really cool! Audio is used well, and it's quite unsettling having to run from tree to tree, hoping the monster isn't right behind you. The text is a bit hard to read, though. But overall, great work!

Hey, that's a pretty good time! Glad you enjoyed it!

I love how sometimes you can use the freezing to your own advantage. Very neat mechanic! I had a lot of fun.

Come to think of it, it reminds me a little of my game as well.

Really fun interpretation of the theme. And I love the music! Also, lots of accessibility options!

I found a minor bug where you could still move with the mouse after clearing a stage, but it's hardly game-breaking.

Gameplay mechanics are a bit hard to understand, but I love the visual aesthetic. Has a nice, abstract vibe, like I've entered a strange, dreamlike dimension.

Pretty chaotic gameplay, though I enjoyed it. Nice work!

Glad to hear you enjoyed it! Yeah, level 7 can be pretty tough. I added a secret code to unlock every stage just in case anyone gets stuck but still wants to see the ending: the last stage is (hopefully) way easier to do.

Love the visual style. Very cute!

It's such a simple mechanic, but it works so nicely. And the music and artwork are lovely as well. Overall, very nice!

Took me a little bit to understand the meters and what I was supposed to be doing, but I figured it all out fairly quick. I really love the visuals and music, and the gameplay's pretty satisfying. Nicely done!

Didn't get to this during the jam, but this is very nicely done! The flinging mechanic feels satisfying to do, and although it's very difficult, it's not unfair or inconsistent. I wasn't able to climb all the way to the top, but I think I made it pretty far.

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Such a cute artstyle and relaxing music for such a hectic game! It's maybe a bit too overwhelming, but it's definitely a good concept, and I find the gameplay quite compelling, despite how difficult it is. I managed to just barely miss the 3 minute mark and get a green thumb!

I like how you interpreted the theme here, and the gameplay and artwork are well done! Progression mechanics are always really fun. Although, the itch app wasn't able to understand the executables on their own so I had to download it from the web. I got that "cannot read 'build' property of undefined" error: I believe this often happens when the uploaded files aren't set to their respective platforms.

Either way, nice work! And I love the visual style: reminds me of old flash games.

I, erhmm... I found a bug!

I clipped through the bottom somehow and this happened. Whoops!

Anyway, the artwork and music are very cute, and I love the intro cutscene. Really well done, especially for a first solo game jam!

I really love the dynamic music. It's a very simple idea, but it's satisfying to play. Also, the artstyle's really cute! Very well done!

Really pretty game! I love the background, and how the greenery slowly retracts the more hits you get in. Nicely done!

Really fun game! I love the mechanic of the balloons: adds an element of risk to every person/dog you have to rescue, since you can easily mess up and make things worse for yourself if you barge in from the wrong angle. Overall, great work!

I love the concept and the style, and the audio is well done too, though it's hard to use the footsteps to tell how close the monster is. I managed to get to the end, though I accidentally clicked past the end screen before I could read it.

Overall, very well done! I especially love the color palette: the moody purples contrast with the green quite well!

The premise is silly and charming, and I love it. Also, this is very polished for just a three day jam – it just feels nice to play. Really good stuff here!

I love the 1-bit aesthetic. Nicely done!

Really lovely Sokoban-type game, and I love the interpretation of the theme! The visuals are simple but charming. Very nicely done!

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Actually, you can fullscreen using F11 or F5, however I hastily added that last minute and didn't put it on the about screen.

Also, I agree that the monster should've had some kind of ambient sound, like some faint breathing or something. I'll have to consider all this if I ever decide to come back to this project!

Thanks for the feedback!

The game doesn't seem to work for me, and I'm not sure why. All I can do after the dialogue finishes is walk around in darkness – none of the keys on my keyboard do anything else.

Very silly premise. I love it!

Really simple and cute! I love the concept, and slowly automating more and more of the planet until it can grow completely independently of you is very satisfying! I walked away for a bit and managed to get up to 1,200 rock and over 500 water.

I kind of wish there was a way to remove structures you've placed, but it's really great work regardless! Well done!

Very beautiful game, and I love the intro. I love games that just drop you into a world, no context at all, and leave you to figure things out yourself! And the lack of the color green makes the world feel lifeless and decrepit – it reminds me a lot of Hollow Knight's absence of the color red.

My only major complaint really is that the jump feels unresponsive at times. Especially during some platforming parts, the game wouldn't register my jump once I landed. Whenever I make platformers, I always like to tie the jumping to a buffer instead of a raw input (and the input itself just sets the buffer), so the game can register that I want to jump just before I've hit the ground and do it when I land.

Really nicely done, though! Great work!

I love the artwork and music, though the character controller feels awkward to play. The player decelerates so slowly that it's hard to move precisely. Also, the jump is very floatly going up but very heavy going down, which feels very odd in this case.

Either way, very nice work, especially for just three days!

Nope, there is no ending! I considered having some kind of final room, but I didn't have enough time to implement it.

Very well done! The gameplay mechanic is really fun, and I love the vector art aesthetic! I find vector art to be really difficult and time-consuming to do, so mad respect for managing this in just 48 hours!

I saw this on the Discord and thought it looked really interesting! I love the concept, and it's really fun to play! Although, I did manage to break the game, presumably by moving a little too quick: the hand got stuck on a key and couldn't move.

Either way, really great work! I managed to get a high score of 65.

I really like the concept, and it's executed pretty well. You have to be alert and thinking ahead for the future, making sure every item is as far from the center as possible. I think I got to a score of about 12. Nicely done, especially for your first complete game by the sounds of it!

I like the visuals and the concept – the idea of venturing down into the corpse of a god just sounds really cool! Although, it took me a moment to realize I could switch sizes. Either way, well done!

This is very well done! I love the polish and the style, and the voice acted dialogue is a nice touch. My only complaint really is that the platforming is a bit janky, especially with the ledge grab. But overall, amazing work, especially for a 4-day game jam!

(Also, minor little bug: the audio likes to get quieter and quieter as you progress until you reset it in the settings)