Man, this thing really deserves more ratings! Simple, but well put together. And although it's a subtle feature, I really appreciate how the camera automatically turns to face the driving direction.
Nicely done!
I like how you interpreted the theme here, and the gameplay and artwork are well done! Progression mechanics are always really fun. Although, the itch app wasn't able to understand the executables on their own so I had to download it from the web. I got that "cannot read 'build' property of undefined" error: I believe this often happens when the uploaded files aren't set to their respective platforms.
Either way, nice work! And I love the visual style: reminds me of old flash games.
I love the concept and the style, and the audio is well done too, though it's hard to use the footsteps to tell how close the monster is. I managed to get to the end, though I accidentally clicked past the end screen before I could read it.
Overall, very well done! I especially love the color palette: the moody purples contrast with the green quite well!
Actually, you can fullscreen using F11 or F5, however I hastily added that last minute and didn't put it on the about screen.
Also, I agree that the monster should've had some kind of ambient sound, like some faint breathing or something. I'll have to consider all this if I ever decide to come back to this project!
Thanks for the feedback!
Really simple and cute! I love the concept, and slowly automating more and more of the planet until it can grow completely independently of you is very satisfying! I walked away for a bit and managed to get up to 1,200 rock and over 500 water.
I kind of wish there was a way to remove structures you've placed, but it's really great work regardless! Well done!
Very beautiful game, and I love the intro. I love games that just drop you into a world, no context at all, and leave you to figure things out yourself! And the lack of the color green makes the world feel lifeless and decrepit – it reminds me a lot of Hollow Knight's absence of the color red.
My only major complaint really is that the jump feels unresponsive at times. Especially during some platforming parts, the game wouldn't register my jump once I landed. Whenever I make platformers, I always like to tie the jumping to a buffer instead of a raw input (and the input itself just sets the buffer), so the game can register that I want to jump just before I've hit the ground and do it when I land.
Really nicely done, though! Great work!
I love the artwork and music, though the character controller feels awkward to play. The player decelerates so slowly that it's hard to move precisely. Also, the jump is very floatly going up but very heavy going down, which feels very odd in this case.
Either way, very nice work, especially for just three days!
I saw this on the Discord and thought it looked really interesting! I love the concept, and it's really fun to play! Although, I did manage to break the game, presumably by moving a little too quick: the hand got stuck on a key and couldn't move.
Either way, really great work! I managed to get a high score of 65.
This is very well done! I love the polish and the style, and the voice acted dialogue is a nice touch. My only complaint really is that the platforming is a bit janky, especially with the ledge grab. But overall, amazing work, especially for a 4-day game jam!
(Also, minor little bug: the audio likes to get quieter and quieter as you progress until you reset it in the settings)