Everything about this is spectacular! The diagonal pixel-art visuals are gorgeous, the playfield is very clear and readable, the music is incredible and fits well with the aesthetic, and the gameplay mechanic is a very clever utilization of the theme that is perfectly implemented! It's extremely difficult, but it's not frustratingly so – I kept playing until unlocking the final challenge, and had to stop when I realized I'd probably spend at least a couple hours trying to beat it.
ChaosKid
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I really love this implementation of the theme! Had an audible WHAT HAVE I DONE?? moment when I chose an upgrade without reading it and got the green turret shooting a billion times a second!
The visual style is really well done – stylish, but not intrusive – and the gameplay loop is satisfying. It's like a reverse Vampire Survivors. Really nice work!
Very nice presentation, but also very difficult. The enemy bullets are very fast considering how close you have to get to them. Also, I'm not sure if this is a bug or not, but groups of enemies respawn immediately once you clear them, which is an odd behavior that makes shooting them feel pointless.
Regardless, the key art and presentation are really well done, the visuals are clear and readable, and there's nice implementation of quality-of-life features like pausing and settings, which I'll admit I've neglected in most of my jam games in the past.
I'm guessing the first box (the one you were standing on) wasn't pushed quite all the way? Even if it was, I think I know exactly what's happening: the box uses only one raycast to decide whether to start falling, and it must've gone over a small gap between the platform and the other box. I was just able to reproduce it myself. Should be a simple fix, but I'll have to wait until after the jam is over.
Anyway, thanks a lot for telling me about this!
Really nice! I love how the house gets more and more corroded the longer you go, adding more visual clutter and forcing you to look cautiously. Though, like Juxxec mentioned, I wish there were instructions on what the different eyes meant. Before realizing there were different actions to do depending on the eyes, I kept dying when I thought I was doing everything right, and it felt very random and unforgiving.
Really difficult! Took me a while to beat it. Well, the first level, at least.
Didn't scare me that much, but I did get startled a few times. I was really hoping someone would do a horror game for this jam, so nice work!
However, the itch player isn't able to install the file, so I had to do it manually. Might be because itch doesn't know what platform it should be for?
I really like the idea -- in fact, this general concept was one of the first ideas I considered for this jam. Although, the game breaks after the first day: you can't hit "retry", or "continue" in the menu, and a new game stops giving you documents after the first batch so you're just sitting at an empty desk. Other than that, I really enjoyed it.