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Don't Get Spared!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #302 | 4.283 | 4.283 |
Enjoyment | #416 | 3.800 | 3.800 |
Overall | #426 | 3.911 | 3.911 |
Creativity | #1270 | 3.650 | 3.650 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we play bowling games, we usually play the player who launch the ball. So I thought it could be fun to play a game in which we control the pin, that might be the reason why we miss all our strikes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Insanely good twist on the context and super great recontextualization of the normal endless runner types of gameplay, very polished on the art. Definitely one of my favorite aesthetics on the jam
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Simple and enjoyable, nice job!
Thank you!
Nice and simple but on theme, great job!
Thanks !
cool game! music and art was charming, love how you can use either keyboard or the on-screen buttons!
Thanks ! At first it was playable only with keyboard, but some friends thought it could be better to hit directly the buttons, so I made on-screen button usable ! I was supposed to publish a mobile version too but I couldn't manage to do it in time !
really love the music , great work !
Thank you !!
Really fun game! It all works together very well
Thank you !!
Super charming, loved the way the game was laid out!
Thank you ! I'm glad you liked it !
I love the art you did for this, in a way where its not like the sprites are super high definition or detailed or anything but just the way the game is presented on the screen is interesting. I think I would have enjoyed it a little more if it ramped up faster, but that could be chalked up to personal preference. Great Submission! Though I have to ask, at 100 bowling balls the guy threw a ball in all 3 lanes and I couldn't dodge . Was that supposed to happen?
Thank you ! I made a faster speed but the playtesters found it too fast so I slowed it so that it would be accessible at first.
The 100 bowling balls shouldn't have happened but I understand how it occured : when you were level 5 (before reaching 100) a ball was already shot, and when you reached level 6 (100 balls) there is a guarantee of 100% spawning 2 balls.
To resolve that I think I'll remove the possibility of lauching 2 balls, and I'll also rework the launch system to shot where the pin is rather than a random value.
Thank you for your comment !!