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Confused Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2526 | 3.235 | 3.235 |
Overall | #2639 | 3.039 | 3.039 |
Enjoyment | #2641 | 2.824 | 2.824 |
Presentation | #2644 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roles Reversed
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a lot of fun! The timers are extremely tight, but there were enough spikes that they weren't too difficult. I wish there was a bit more of a tutorial, though---I was stuck on level 2 for a while before realizing that the spikes heal you, and I only figured it out by accident, which isn't a very satisfying way of discovering mechanics in my opinion. Overall, though, this is a great entry, and I enjoyed it a lot.
Very challenging but fun! The timer is hella harsh but this was fun still. Would love to see how it'll be updated in the future!
Solidly put together and fun to play. The timer is pretty harsh from the get go, maybe incrementally making it shorter over the levels would help the player get a feel early on. Otherwise it definitely has that rage game feel of constant trial and error to figure out what to do.
I really liked the idea, but I genuinely couldn't figure out how to get past the first level ): Still, the heart's killing and the spikes healing is really creative. Great work!
I love how cute the little character is. And my pea brain loved the realization that spikes heal and hearts kill you. The timer being a bit more lenient, or making it slightly more clear exactly what typical rules are bent or broken would make it a lot easier and more enjoyable, but this was soo cool
Thanks for playing! My friends told me the same things regarding the rules but I unfortunately didn't have the time to fix that, regardless I hope you had a little bit of fun with it!
Fun! Felt kind of like a Geometry Dash memory level!
I designed this to be a rage game so I'm honored to hear that, thanks for playing!