Play game
Tempest - Contra Processum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #437 | 4.000 | 4.000 |
Presentation | #1084 | 3.750 | 3.750 |
Overall | #1574 | 3.400 | 3.400 |
Enjoyment | #3710 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the progressbar. Contrary to the usual setup, you will initiate and prepare the game for the hero instead of playing them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really amazing art, fun idea and good execution. I have so much respect for what the poor computer needs to do now! x)
i really liked the core idea. there's something therapeutic about having to construct the level yourself like this... great art and i loved how you managed to tell a bit of a story with this as well! this is the kind of game that can only come out of a weird game jam prompt. in the best way, of course. great work!
the only thing i didn't fully vibe with was the combat, but i also understand why you wanted to include it.
Beautiful game! Fun concept which fits the theme! Some music would have made a nice addition. I'm not sure if I understood the combat. The sum of the dice were clearly not the damage dealt(?) At first I thought the enemies had some kind of armour modifier, but then I made a lot of damage on a triple 1 (unless I'm mistaken - everything happende so fast...). How did it work?. Either way, good job! :)
Interesting concept and absolutely stunning artwork!
interesting concept, and dope art! well done!
Great art and concept!
Whoa, that’s great art, and the UI feels really smooth, too! Watching the scene build up was super cool, but we weren’t quite sure why it was necessary to also manually drag the progress bar afterwards, that sort of took out the flow of the game a little.
Unfortunately, we died in the dice battle and didn’t want to replay the entire level again. Would be nice to have a feature to try that again.
Very creative idea! The setting of the game & lore seems like it would be intriguing too. Good art. Cons are that there is not much indicators to what the player should do in order to progress. The dice battle system albeit interesting, seemed quite random and didn't feel like it's part of the same game - a bit too much of everything if you will.
Thanks for your feedback from both of us :)