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Museum Night Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #621 | 4.036 | 4.036 |
Overall | #640 | 3.798 | 3.798 |
Enjoyment | #703 | 3.607 | 3.607 |
Creativity | #1004 | 3.750 | 3.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inverted stealth game where, instead of playing as a sneaky thief, you step into the shoes of a security guard tasked with protecting valuable artifacts from intruders. It is now the player's responsibility to patrol the rooms, keenly listen to ambient sounds, and successfully apprehend the thieves.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
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Review Summary
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[ + + - - - ] :: ENJOYMENT
[ + + + + -] :: CREATIVITY
[ + + + + -] :: PRESENTATION
Needs a touch-up in the user-experience, but it has all of the elements of a well-developed game waiting to be unleashed! I could see this turning into a really solid game!
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Rubric / How I Measure The Score
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[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + - - - ] :: ENJOYMENT
I saw so many cool game mechanics that I felt like I wasn't able to fully enjoy.
I loved the idea of setting traps for the ninjas, but I had a hard time knowing if/how they would help me at night. I didn't feel like there were any clear predictors for me to rely on the traps.
I felt like I was using my ears more than my eyes; listening for footsteps, and not knowing where they were coming from; just frantically hoping to find the ninjas. If I saw the UI prompt to click I clicked. I wish the spotlight felt more mechanically useful. Sometimes I wasn't sure if I had nabbed a ninja or not.
I also wish I could have turned boxes over, or something because there were times I saw a ninja get under a box, then waited for them to exit (without the spotlight on). It cost me time that I could have been using on patrol.
Perhaps you could lower the difficulty, or buff some of the mechanics.
[ + + + + -] :: CREATIVITY
Great job on the creativity! A reverse stealth game with Ninjas infiltrating a museum! Loved the concept. I couldn't give 5 stars because I felt like there could have been an extra dimension of creativity that contributed to a more memorable experience.
Perhaps there could have been a narrative element; like the ninjas were stealing back ancient relics for their homeland; or that the museum owner had pissed off the yakuza, and they wanted revenge. Just some ideas. Maybe more about you, the player, too.
[ + + + + - ] :: PRESENTATION
Liked what I saw, good animations and lighting. I didn't see anything outstanding, but it's no small feat to have an animation and sound associated with each object and action in 48 hours. I almost withheld another star for the lack of clear feedback from actions, but I think that was punished enough in the Enjoyment section.
This was a fun concept to explore, I'd be curious to see how you would expand on this concept. Are you planning on continuing development after the jam?
Thank you! I have ideas how to improve this game with more traps that you can buy in daytime and additional mechanics that thieves can use to distract you. It actually was planned on the jam, but after first day, I realized that I don't have time for that.
I like this game. It looks really good and seems fun although I couldn't play for long because of performance issues.
Sorry to hear that performance issue ruined your experience. Thanks for trying!