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Tomb of the Tethered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #659 | 3.625 | 3.625 |
Presentation | #1264 | 3.667 | 3.667 |
Overall | #1363 | 3.486 | 3.486 |
Creativity | #2732 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player (an archeologist) must work with the mummy to escape, rather than running away from it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool and cute puzzle game! Great job on finishing it in 48h! The levels are not too difficult but not too easy, just enough.
What a cute concept! Loveee the aesthetics of the game, good job! ;D
This deserves way more ratings! It's really fun with some good sound and art, a few things that could benefit the game would be to have a tutorial whether that be text on the screen or an entire cutscene. And the other thing is that sometimes you can get your block stuck in places and there's no way to pull them out, which can be really annoying after just finishing almost all of a puzzle. Well done!
Could you rate my game? I would really appreciate it, thanks!
This is such a fun, cute game! I could probably play it for hours. The puzzles are clever and the difficulty curve is really well done, with each puzzle building off the last - great work! I definitely didn't realize the orange sprite you "become" was meant to be a mummy that the player-character is cooperating with; I thought it was some kind of helmet or portal somehow. It also wasn't super clear -why- you had to "become" the orange sprite to move from one level to the next; if there was a specific barrier that only that other sprite could go through, it might make more sense? Didn't impact my enjoyment of the game at all! Before reading your description I assumed that the role reversal was in how going through the blocks made them impassible, and having to work around that, as a trope reversal from usual platforming/dungeon exploring games (where normally you have to worry about falling and hitting obstacles being the puzzling aspect). Great work!
Really enjoyed the music. I liked the dirt/stone texture you made for the walls. Puzzles were a lot of fun to figure out too.
I particularly want to highlight the pleasant atmosphere and high-quality level design.
Love the game! Finished all the levels and each puzzle got me thinking.
This is one of my favourite games I've played in the jam so far.
Wow.... just wow, that's really awesome, I loved everything, the main character is so cute and I loved the level design too, it was really an awesome experience, thanks for that
Really good puzzle design for 48 hours. Art and music was nice. Beginning was a bit slow, but wasn't too difficult to beat. Good job :)