I was really bad at it, but the game is beautiful! I loved the aesthetics, good job!
Julink
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Really nice game! I played it because you didn't have a lot of ratings... I'm glad I played it! It's super beautiful (even though my laptop was louder than a rocket). I think you should add your little froggie to your screenshots, it would bring more people!
I think you could add more feeback for combat, it was difficult seeing what was working or not sometimes. But for a gamejam, it's really cool! Good job!
First of all, this music is an absolute banger.
Really nice game! I enjoyed it! It was fun to play and the controls were really smooth. However I think the election system didn't add that much to the game, or maybe could be a bit clearer about what to change: I didn't really understand what the different rooms were until really late >_<
But it was really nice playing it!
Hi thank you so much for playing!
We intended do add so much more but we ran out of time, you know game jams... but I'm happy you liked it!
We added a pause menu when in mission, where you can finish the mission, then you can restart it on the screen with your final score. The pause menu is not in the web version though, which is overall really unstable, so we removed it so people don't get so many glitches...
Hi thank you so much for reading through!
The player has 2 Light2D nodes: one for ambiant (the big circle) and the flashlight. Both have a texture I made and I believe Light2D nodes automatically affect everything in the scene (there is an occlusion mask, pretty much like there is a physics collision mask, but I only used the first bit for everything, so everything in the scene is affected).
For shadows, Tilemap (the walls) have an automatic system to attribute an occlusion. I also added the possibility for objects to have a shadow (in which case the occluder goes on top of the object). I only used it on doors for the moment though. Maybe I could have an occluder on the floor for objects like tables or chairs which shouldn't fully block the player's view (unlike doors). However I think this shadow should be a little bit transparent (like the shadows I already drew for some objects (see the chair sprite)). I don't know if this is possible though, I'll have to check it out. Also a lot of people think that the bookshelves should cast a shadow, and I totally agree with that. But the system I currently have put the occluder directly on top of the object, so you wouldn't see the books if I did that.
So yeah I'll definitely work on this system in the future. Hope that helps!
Hi! I come from your post on discord. Your pixel art is really clean, I wish I had this level when I made my first game jam. The main mechanic is pretty cool too and the character feels responsive.
Just two things though:
-I NEED MORE :p
-I think it would be better if grabbing was a toggle, instead of maintaining the X key. (for some reason my keyboard didn't like when I had X+Z+right arrow pressed and Z didn't register so I had to jump first, and then press right, so a toggle for X would be nice here)
Otherwise really good game with very good pixel art (+ You gain a bonus Godot point <3)
Hi thank you sooo much!!
Yeah I realized shortly after the jam finished that I didn't say the chest had a digicode but I'm really happy you found out the solution! And yeah the ending is a little abrupt (it's kind of a reference to School Days 1 also) but I intend on doing a full-release with so much more. Stay tuned ;)
This is a perfect game (no pun intended). Just, wow. The puzzles are amazing. The ambiance is amazing. In the beginning, I thought the camera was a little bit overwhelming (maybe not the right word, but I couldn't see the perspective super well), but it turned out to be perfect! The way the camera can hide things (in the level with buttons everywhere creating bridges), and the level where you can move the box in the background. It's so cool. You really took everything to its best. Amazing game!
+ Godot is amazing <3
How did you make this masterpiece in such a short amount of time?
Seriously the game just keeps going and the abilities you gain are insane. The dive mechanic would make a great platformer, I love it. The ambiance is on top and the art is great. I really wanted to finish it but unfortunately I didn't manage to. I got 3 fuel charges, the dash, double jump, dive, and surf abilities. The level design is great but I think you could use some more indications in a full release (or maybe a map you could open). Great game!
+ Extra Godot Bonus point <3
Hi there! I just saw your post on the discord server (yes it works). Really cool game you got there, the visuals are very simple but cute, I love the "dancing animation" of the ant (literally a flipped sprite but it works so well). It was pretty confusing that you're allowed to move outside of the beats, but eventually I got to 80 points.
+ I'm seeing more and more Godot games and that makes me happy :)
As an average Rubik's cube enjoyer, I like this game. Seriously though, the game is really well polished and it's pretty cool to have an endless mode and a sandbox mode! The only downside for me is that the controls feel a bit unresponsive at times, i'ts hard to pick which side you want to rotate and the camera is a little weird sometimes, but for a game jam, it's great!
Really nice game! The art and sounds are great, and the minigames are fun (I really liked the last one hehe). Though I feel like some games are too long (and painful, especially the one where you have to press space). And it would be cool to have more games where you really feel like a bad guy, like the first two.
I think this is the most polished game I've played in the jam so far! The art and sounds are great and it's really satisfying to see everything activate once you compile.
However, I'm a bit confused... I feel like the mechanics and gameplay are cool, but the game is too easy? I managed to beat it without discarding items (maybe I was lucky?). I feel like the game has a huge potential but I think it doesn't use the mechanics as well as it could.