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Julink

87
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12
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5
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A member registered Apr 24, 2018 · View creator page →

Creator of

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I was really bad at it, but the game is beautiful! I loved the aesthetics, good job!

Super polished game! I think the glass sound was a bit strange though, and it was tough moving by only tapping rapidly, but I really enjoyed it!

Nice game, really cute! I agree with gbrown3, you could add more to this game, and some obstacles were very clever! Also, it would be cool if the game could be in fullscreen :>

Really nice game! I played it because you didn't have a lot of ratings... I'm glad I played it! It's super beautiful (even though my laptop was louder than a rocket). I think you should add your little froggie to your screenshots, it would bring more people!

I think you could add more feeback for combat, it was difficult seeing what was working or not sometimes. But for a gamejam, it's really cool! Good job!

Hi thanks for playing! Did you play on the web version? It's really unstable and unfortunately, we didn't have time to update it. We removed it since it's not what we want people to play :/

+ I just played your game and left a comment :D

I read that it was your first game ever, it's really good! It was really fun how you could literally take everthing to build your way up!

First of all, this music is an absolute banger.

Really nice game! I enjoyed it! It was fun to play and the controls were really smooth. However I think the election system didn't add that much to the game, or maybe could be a bit clearer about what to change: I didn't really understand what the different rooms were until really late >_<

But it was really nice playing it!

Hi thank you so much for playing!
We intended do add so much more but we ran out of time, you know game jams... but I'm happy you liked it!
We added a pause menu when in mission, where you can finish the mission, then you can restart it on the screen with your final score. The pause menu is not in the web version though, which is overall really unstable, so we removed it so people don't get so many glitches...

Nice game and idea! I think it would be cool if you had a score out of 10 or something to see if you did well. But besides that, it was really cool to play!

Nice game! I wish there was more because the concept is cool and the ideas were great! But I know how jams are, good job on publishing it though!

Haha nice game! The physics is super janky but actually a lot of fun to play with! You could do a bigger game like that. Also loved the ending!

Thank you Mr. Rola!🙏

Nice game. The "dystopian" setting is quite interesting. However I find the game a bit confusing, it lacks feedback for when and why I win or lose a minigame.

The art-style is stunning although it hurts the eyes a little. Sometimes the colored obstacles didn't work as intended (I was able to go through transparent obstacles sometimes but other times I was able to go through full-colored obstacles). Great job!

Hi thank you so much for reading through!

The player has 2 Light2D nodes: one for ambiant (the big circle) and the flashlight. Both have a texture I made and I believe Light2D nodes automatically affect everything in the scene (there is an occlusion mask, pretty much like there is a physics collision mask, but I only used the first bit for everything, so everything in the scene is affected).

For shadows, Tilemap (the walls) have an automatic system to attribute an occlusion. I also added the possibility for objects to have a shadow (in which case the occluder goes on top of the object). I only used it on doors for the moment though. Maybe I could have an occluder on the floor for objects like tables or chairs which shouldn't  fully block the player's view (unlike doors). However I think this shadow should be a little bit transparent (like the shadows I already drew for some objects (see the chair sprite)). I don't know if this is possible though, I'll have to check it out. Also a lot of people think that the bookshelves should cast a shadow, and I totally  agree with that. But the system I currently have put the occluder directly on top of the object, so you wouldn't see the books if I did that.

So yeah I'll definitely work on this system in the future. Hope that helps!

I love it. The ambiance and sound desing is really cool. The concept is neat and you use it really really well. Amazing job!

Amazing art style! The story is touching too. Really well done!

Best game ever wow. The puzzles are incredible, the story is amazing, the art is pretty cool. And the music, mama mia. I'm amazed you did all that in just two weeks. Really well done!

Hi! I come from your post on discord. Your pixel art is really clean, I wish I had this level when I made my first game jam. The main mechanic is pretty cool too and the character feels responsive.

Just two things though:
-I NEED MORE :p
-I think it would be better if grabbing was a toggle, instead of maintaining the X key. (for some reason my keyboard didn't like when I had X+Z+right arrow pressed and Z didn't register so I had to jump first, and then press right, so a toggle for X would be nice here)

Otherwise really good game with very good pixel art (+ You gain a bonus Godot point <3)

Hi! Thanks for trying my game! Yeah a lot of people seem to be stuck when they find the code. I just added a help section in the game page so that people hopefully don't get stuck again lol. The code is used to open the chest in the courtyard.

Hi thank you sooo much!!

Yeah I realized shortly after the jam finished that I didn't say the chest had a digicode but I'm really happy you found out the solution! And yeah the ending is a little abrupt (it's kind of a reference to School Days 1 also) but I intend on doing a full-release with so much more. Stay tuned ;)

I don't know why but the physics were really buggy for me, it seems like other people didn't have this problem... :/ (I don't think it's a Godot issue because I use Godot myself so... I don't know)
Otherwise the artstyle is incredible and the game itself is pretty good!

Please make a full-release of this game it's just amazing. The art style is incredible, the music, the dialogs, the puzzle, everything is great, I want more!!

Amazing art and storytelling! Keep it going please!

This is a perfect game (no pun intended). Just, wow. The puzzles are amazing. The ambiance is amazing. In the beginning, I thought the camera was a little bit overwhelming (maybe not the right word, but I couldn't see the perspective super well), but it turned out to be perfect! The way the camera can hide things (in the level with buttons everywhere creating bridges), and the level where you can move the box in the background. It's so cool. You really took everything to its best. Amazing game!

+ Godot is amazing <3

How did you make this masterpiece in such a short amount of time?

Seriously the game just keeps going and the abilities you gain are insane. The dive mechanic would make a great platformer, I love it. The ambiance is on top and the art is great. I really wanted to finish it but unfortunately I didn't manage to. I got 3 fuel charges, the dash, double jump, dive, and surf abilities. The level design is great but I think you could use some more indications in a full release (or maybe a map you could open). Great game!

+ Extra Godot Bonus point <3

Hi there! I just saw your post on the discord server (yes it works). Really cool game you got there, the visuals are very simple but cute, I love the "dancing animation" of the ant (literally a flipped sprite but it works so well). It was pretty confusing that you're allowed to move outside of the beats, but eventually I got to 80 points.

+ I'm seeing more and more Godot games and that makes me happy :)

I lowered the volume so the jumpscare wouldn't afraid me lol. But I have no idea how to finish the game, I feel like my sanity is lowering whatever I do ;( But great job for a first game jam! (+Godot the best)

The amount of poop in my pants right now is not zero...
Honestly, this is just incredible for a first game jam, just well done, I don't know what else to say! (+Bonus point for using Godot)

Spoilers:

There is no enemy or anything harmful to the player. It would have taken too much time (because it implies the creation of a save system and other things like that). But there will be in the final version :)

Hi thank you so much for playing! I spent a lot of time on the art-style and I'm really proud of it so it means a lot!
Sorry for the bug though, was it in the very last room (with Mr. Hibou)?

Hi! Thank you for playing!

The code you get is supposed to open the chest in the courtyard, but I've just realized I didn't say there was a digicode on the chest. Gotta add that to the final version. (I hope you saw the chest, in case not, the shovel is hidden in the Office)

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As an average Rubik's cube enjoyer, I like this game. Seriously though, the game is really well polished and it's pretty cool to have an endless mode and a sandbox mode! The only downside for me is that the controls feel a bit unresponsive at times, i'ts hard to pick which side you want to rotate and the camera is a little weird sometimes, but for a game jam, it's great!

Beautiful game! The art and music are stunning and really set the mood. I wish there were more characters or stories to discover though, and I think you could do cool puzzles with the lights (like in the alley where the light is constantly switching on and off)

Fun idea but I need more!! The music is great though. But it would be cool to have a whole game where you could only move your character like that, or maybe add things in the sky to shoot again, or bounce on the ground, and get the highest score possible.

Cool and cute puzzle game! Great job on finishing it in 48h! The levels are not too difficult but not too easy, just enough.

Really nice game! The art and sounds are great, and the minigames are fun (I really liked the last one hehe). Though I feel like some games are too long (and painful, especially the one where you have to press space). And it would be cool to have more games where you really feel like a bad guy, like the first two.

I think this is the most polished game I've played in the jam so far! The art and sounds are great and it's really satisfying to see everything activate once you compile.
However, I'm a bit confused... I feel like the mechanics and gameplay are cool, but the game is too easy? I managed to beat it without discarding items (maybe I was lucky?). I feel like the game has a huge potential but I think it doesn't use the mechanics as well as it could.

The music and artsyle are gorgeous! Are you supposed to feel safe and chase the creature? Because I sure was not!