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Dice or Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5091 | 1.917 | 2.556 |
Creativity | #5629 | 2.000 | 2.667 |
Overall | #5867 | 1.778 | 2.370 |
Presentation | #6383 | 1.417 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the enemy and Dice rolls are reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The rules seemed a bit confusing to me at first, though I kinda grasped them eventually. The balancing seems a bit weird; the player died in the second battle, and the first battle dragged on a bit.
Physically throwing dice for rpg combat is cool, though accompanying visuals would have gone a long way. I also feel like it's a bit of a cop out to say the player and enemy's roles are reversed when really you're still playing as the player, you simply are the one who presses the button to roll the enemy's die.
Trust me, part way through making this I realized the idea wasn’t that great and thought the exact same thing, but it was too late to change ideas. Towards the end I really didn’t want to keep working on it because it felt like a cop out. If I did end up remaking it I 100% would go for you actually trying to beat the player in as little lives as possible while the player still gets the upgrades or something. Thank you for the feedback, I really do appreciate it!