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qeeen

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A member registered Jun 10, 2019 · View creator page →

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The dragon is very cute! I think that having to hold right seems odd and it would have maybe felt better to just have the player constantly moving forwards. Also the idea of spending money on the various attacks is neat.

Absolutely adore the visuals! Weirdly reminds me of cruelty squad from a different perspective.

Even if short, the music here is quite good. I do feel like the game however is basically just a rhythm game but blind, you still get points for timing notes, however you don't see them and need to hear them, which can also make it hard to tell how well I'm actually doing especially since it seems to reward key spamming with lots of points. Something like this could be quite interesting for those who are musically talented though and could actually play by ear well.

Physically throwing dice for rpg combat is cool, though accompanying visuals would have gone a long way. I also feel like it's a bit of a cop out to say the player and enemy's roles are reversed when really you're still playing as the player, you simply are the one who presses the button to roll the enemy's die.

I think the idea is really cool, but it desperately needs a more in-depth explanation of what different sounds mean, and how to actually use the scanner to locate ore

Simply reversing controls is a surprisingly unique idea for this jam despite being so simple, as most people appear to focus more on switching the roles of specific agents within a game, that being said I think this suffers too much from the physics not feeling great as it's basically impossible to try and do what you want as with even 1 jump the player will be sent tumbling and it's quite hard to recover with how slowly you roll over on the ground, if at all.

It's quite short, and it's easy enough that I'm not sure if the different attacks even do anything so the gameplay is lacking a lot, however the visuals are wonderful, I love the designs of both characters and enjoy the flat colors on low poly model aesthetic quite a bit.

The controls felt a little frustrating at times with how quickly it feels like I need to be moving around the sequencer blocks while being hard to look at both the sequence and player movement, but otherwise really cool idea with some fun puzzles

Even though the game didn't work properly, the concept is still neat, having to constantly play against your past self as different characters is cool. Though I think expanding the idea would be difficult as it's a pretty easy system to abuse as you technically have full control over the enemy

The idea of a 4 way age of war kind of game is cool, though it definitely lacks some depth. The skeleton archer seems kinda busted for the first 3 levels and then just does nothing on the 4th.  The sprite work is quite nice, I like seeing nice bright contrasting colors.

A little too simple, I like the idea of taking a specific game and reversing it, though maybe replicating clash royale in first person isn't the best way to do it, the shots felt way too slow and floaty to actually hit anything that wasn't just the tower

I really like the idea of being able to combine the units to upgrade them into specific stronger ones, though the game seemed pretty buggy and I didn't really know what was actually happening half of the time. The music is also fantastic

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Doodle jump is a pretty old game, I remember playing it on my crappy ipod when I was in elementary school lol. Seems like whirly bird is basically just a modern knockoff of doodle jump

Was certainly not expecting to play an endless runner with quick target shooting, but the quick reactions and good aiming and timing it asked for made for a pretty fun little game, I think with some more variation it could be quite good as a larger game.

The game has a lot of minor issues (such as the player model appearing the camera and bad optimization), but the concept of being able to create a trail on a map to navigate a maze is neat, though I was really confused at the actual maze appearing to have different walls than the map at the start?

Really cool idea, despite how simple it all is I love how the solution to the puzzles is all purely intuition on thinking of ways to fool him and slightly complicate the position of the goal, creating a surprising amount of neat little solutions with so few actual moving parts.

Stuck on one of the puzzles, not sure if I'm bad or it's broken

Definitely lacks some actual progression, and there isn't too much that fits the theme, but as a huge boomer shooter fan I still had fun jumping and shooting lol

Interesting concept, I like the idea of a tower defense type game that focuses on one main enemy. I will say that my laptop did not like running it, and I could only get like 10 fps.

Cool game, reminds me of doodle jump but with a wildly different form of controls. One main criticism I have is probably how unforgiving the platform placement feels as it feels like I constantly need to spam left click directly under the player, though needing to place platforms is a pretty neat open space for design that could lead to a lot of cool mechanics.

Very simple but enjoyable, I love the way it handles being drunk by making speech nearly impossible and adding ridiculous options like copper wire.

I absolutely adore your character designs!

This was super cool and fun, I wish there were more levels though. Also the dancing animation had me dying when I lost the first time.

Really cool concept. I remember thinking on the second level "There isn't really much you can do with this system",  and then immediately being proven wrong with the screen wrapping.

Thanks a lot!

I use a similar system to The Binding of Isaac, where I made the specific rooms themselves, but the floor layouts are random.