The dragon is very cute! I think that having to hold right seems odd and it would have maybe felt better to just have the player constantly moving forwards. Also the idea of spending money on the various attacks is neat.
qeeen
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Even if short, the music here is quite good. I do feel like the game however is basically just a rhythm game but blind, you still get points for timing notes, however you don't see them and need to hear them, which can also make it hard to tell how well I'm actually doing especially since it seems to reward key spamming with lots of points. Something like this could be quite interesting for those who are musically talented though and could actually play by ear well.
Physically throwing dice for rpg combat is cool, though accompanying visuals would have gone a long way. I also feel like it's a bit of a cop out to say the player and enemy's roles are reversed when really you're still playing as the player, you simply are the one who presses the button to roll the enemy's die.
Simply reversing controls is a surprisingly unique idea for this jam despite being so simple, as most people appear to focus more on switching the roles of specific agents within a game, that being said I think this suffers too much from the physics not feeling great as it's basically impossible to try and do what you want as with even 1 jump the player will be sent tumbling and it's quite hard to recover with how slowly you roll over on the ground, if at all.
Cool game, reminds me of doodle jump but with a wildly different form of controls. One main criticism I have is probably how unforgiving the platform placement feels as it feels like I constantly need to spam left click directly under the player, though needing to place platforms is a pretty neat open space for design that could lead to a lot of cool mechanics.