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Fall Queen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1257 | 3.675 | 3.929 |
Overall | #2780 | 2.984 | 3.190 |
Creativity | #3366 | 2.940 | 3.143 |
Enjoyment | #3986 | 2.339 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Jump King => Fall Queen
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
There is a lot of potential here but as others mentioned, the physics could take some iterating on. With most people desiring responsiveness/feeling like their results are in their control I would lean towards turning the tilt speed up. Spring speed would be fine if the tilt speed was faster.
Very cute art style! The physics are a bit hard to take control of, but it introduces some fun/strange little moments during gameplay, and death is unobtrusive enough that dying to the physics made me chuckle.
Nice game! I liked the art style! The physics felt a bit wonky.
I had a rough time with the game. It felt like the controls felt too unresponsive. Like trying to go left or right was too slow to respond and would tip you over to easy. Trying to move was also difficult. I would usually Not in a fun jump king kind of way.
Having an explanation that it would be game over if the king touches anything would also help. I was confused the first few times I died.
I like the idea. It's good and I think if i could turn faster/more responsive, I would have a better time.
Good work!
Thanks for the feedback! I would like to work on making a better responsive game next time!
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