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rekp

84
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4
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8
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A member registered Jan 01, 2020 · View creator page →

Creator of

Recent community posts

Lots of chaos! having the ball bouncing around as an extra distraction was a fun choice.

Thanks for playing. The next mechanic I wanted to add but didn't have the time would have been tunnels on boxes, so that you could scale the tunnels up and down, and in turn change how they would scale other objects.

Very nice game, I loved the concept and the puzzles. One tricky thing is that the jump height is greatly reduced when against a wall which made some of the jumps frustrating.

A very nice implementation of the kind of scaling I've seen in a few games. It felt more satisfying by the end than most!

I wonderful mix of tense and relaxing!

I really loved this game! I think my favorite so far! Just a few things that made it a bit tricky, first it took me a while to figure out which of the multiple adjacent tiles I would end up in when I made a move, and second I think the resolution did need to be just a bit higher, but I like the baba like art in general.

My goodness, such variety! Impressive

Everything seemed very cohesive and I loved the art. I with it was possible to see the attributes of my created creatures so I know which ones I should remake.

A simple platformer with so much charm! Something felt just so cozy about your game!

I went back and forth on a few different options. I think at least having an indicator of where the box would be placed would be good improvement. Thanks for the feedback!

I like the concept of these different elements you can change about the character, which lead to a lot of different combinations. Although I was struggling with some bug where I couldn't move or jump after changing shape.

A lot of fun to play and all the mechanics worked well!

Very polished!

Nicely polished, and an interesting concept once I figured out the trick to it.

It was interesting how the difficulty naturally scaled with the dragon. Nice job!

Very nice looking, and sounding game!

I had lots of fun playing, and all the frogs and enemies were cute and funny. Bonus points for the frog filled itch background.

I'm glad you noticed the music change!

I thought your level design was quite nice, and everything seemed to work well. I wish there was a more specific use for the normal sized box.

Very pretty game! I love the art. And I was hooked straight away!

I really enjoyed your game! The visuals were very polished, and I loved how your previous bodies would both help and hurt your progress.

Such a cute game! The style is impeccable. It was a bit challenging at first but I got the hang of it at by the end.

Very impressive for a game jam. You made a lot of content with a complex mechanic with a minimal amount of jankiness (for a game jam). I agree with others that a clearer goal would be a good improvement.

I really like the idea. I think I just don't have the mouse skills. Just a bit slower would be nice!

I thought the idea was cool, and it was cool seeing the trajectory plots. Some polish on keeping the trajectory stable and accurate, and I think it would shape up nicely.

Clever concept. I loved the little extra animations, like the boat swaying on the water. I got a bit confused with the rotation controls as they don't work properly if you are currently carrying a piece.

I haven't seen any games that use scales in this context! well done! If you wanted to continue with the game I think a bit of balancing and some enemy varieties would suit it nicely!

I loved how chaotic things got. It was a little tough to know where you were placing things, and what everything was doing. But the way things would build up when they had nowhere to go was hilarious!

I love the relaxing style of the game that helps put you at ease when your tower inevitably crumbles. I appreciate all you did to make judging where the items where in 3D a bit easier, but that was still a challenge.

Beautiful game and art! Once I scaled up once I got the hang of it a bit more, but before then it was pretty tough! I think it would benefit from the mushrooms starting off slower and increasing in speed as you go.

Thank you for your feedback! I was trying to squeeze everything I could out of the mechanics that I was able to make in time, so I think some of the puzzle design suffered.

Thank you so much for playing! and I appreciate the feedback!

Nice and stylish. I liked how the puzzles ramped up in difficulty, and scaling the blocks was very satisfying.

Nice and stylish. I liked how the puzzles ramped up in difficulty, and scaling the blocks was very satisfying.

I like the concept, and I like how the background elements scale when you change scale. Sometimes the distance you had to walk while small was a bit tedious.

I really liked how the gameplay adds a bit of tension as you don't know where the robot is, and the sound helps this because you know that somewhere it is going through a pipe. I think it could have been a bit more challenging.

Looks very cute, and fun. the style in the graphics is great. The camera makes it pretty hard to handle though.

Nice game, I liked the art.

Nice game, I liked the art.