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Touch of The Grave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3163 | 3.015 | 3.636 |
Enjoyment | #3792 | 2.412 | 2.909 |
Overall | #3802 | 2.613 | 3.152 |
Presentation | #4274 | 2.412 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You reverse your keyboard and also you play as a hand that's kinda cool
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really creative and fun idea! I had a blast just making the hand yeet itself around, a few times somehow flying all the way up to the ceiling. The physics are really fun to play with and impressive that you also managed to get achievements in!
reeeeealy creative! you have to have good hand-eye coordination skills to play this game if you know what i mean
too bad it doesn't have ny music or sounds at al.. but i can see it being a new goat/bread simulator with enough polish and a little change to the controls (sometimes more powerful jump with all the fingers makes the hand jump less, than less powerful two fingers)
achievements are a really good way to encourage players to do something (i got only 3...)
so a really good bread/goat simulator-ish game! if you add a bit more chaos, it will be more like goat simulator, and also you should totally make levels a bit bigger/wider (don't tell me this is a parkour game and i could go to the top of the tower,please. don't combine getting over it and only up with bread simulator, please)
This is such a fun idea, and the use of the sideways keyboard was awesome (I felt really immersed by just that simple change).
I had a hell of a time trying to get the mechanics to work, but once I did, the hand was flying around and jumping all over the place in like a fun chaotic way, so I enjoyed that. I think having a tutorial would really increase the enjoyment factor so that players could get a better idea of how to control the hand as intended.
Best bone game, hands down.