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RUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6149 | 1.417 | 2.143 |
Creativity | #6571 | 1.228 | 1.857 |
Overall | #6584 | 1.197 | 1.810 |
Presentation | #6673 | 0.945 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players play the role of items in this game instead of character
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It seems like a good idea, but the implementation its not that good. However, it actually is pretty fun, i spend some time trying to get to the end (i gave up lol)
Nice game! I think for next time you should focus on improving the overall game feel: better platforming physics, better camera, no blurred sprites, that kind of stuff. The idea was pretty nice though--with a bit more work, it could really come to life!
Fun concept! I feel like it could be fleshed out a little more mechanically, playing as a powerup feels like it should have more of a unique twist?
The platforming feels inconsistent too, I think its the lack of differentiation from foreground and background and a bit of a janky camera. Good job getting this over the finish line
(You can get clean imports on your sprites by setting filter mode to Point (no filter) and compression to none on the sprite import settings btw!)
the idea of being a power-up is quite funny and i really enjoyed this concept of running from the player. good job really fun little game
I like the idea of being a powerup running away from the player! Although, checkpoints would be nice and sometimes it's hard to tell what platforms are and I'm making a lot of blind jumps