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LeslieLlama

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A member registered Sep 12, 2017 · View creator page →

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HELL YEAH!!

I liked the premise! I found it a bit difficult to control, how are you handling movement on the Y axis? otherwise the game has a cute polygonal look and I appreciated the instructions built into the game screen. Nice work getting this over the line in time!

Got a B- ! Neat lil entry, the mechanic works great with the theme, the lil poking animation on the hand is very slick. Would have loved a few more songs to really push the limits of this system a bit, but the single song is already pretty impressive for the time-frame, especially with a solo entry. Great work!

Thank you!! definitely want to add some fun coin flipping sound effects, I'm glad you enjoyed the rule-set and look of the game ^^

Nice work!! I really liked how more instruments got added in accordance with the tails, it's a cute touch that works great with the theme (having the notes be coins that are flipped when hit was a GREAT way to incorporate the limitation too). It's a nice song, the art was really good, and I couldn't find any bugs, great job to the whole team on this one!

Score split ended up being
13-142-17
(I'm not too good with mouse based rhythm games aha)

Thank you! Really happy with it overall

Reached the end! Neat concept, took me a second to realize that the result of the coinflip determined the location of the explosion. Platforming was a little wonky in places, the fox seems to go completely wild on certain explosions, but I'm always a fan of bomb jumping. Cute animations as well, nice work with this one!

This seems really neat, is there a jump button? I'm not quite sure how to progress past the first level, I can throw the coin but once the world inverts I can't move the fox, and there doesn't seem to be a way to cross over the wall of blocks.

Heya! Tried to give it a go but got the error "failed to load mono". I think you're missing the MonoBleedingEdge folder from the build file. Tried copying one from another unity project but no dice, I think you may need to upload a fresh build.

PLEASE make sure to add screenshots and style your itch.io page slightly!! embed it into the page as well if possible. This was a fantastic little entry and it sucks it doesn't have that many ratings due to a rough landing page.

The art and animations were super charming, with the music choice it had a really fun vibe. Your core mechanic is really fun, being able to teleport via projectile adds some fun quirks and skips to the platforming and using the same coin for attacks makes dealing with enemies a fun juggle between evading and dealing damage. There were a few bugs, I don't think theres a killbox around the level and it means throwing a coin off the world or falling in a pit is a restart, fairly minor problem. Overall this was a great entry!!

Got to the end! I think your embed is scaled incorrectly, The camera view was quite small and the message at the end is cut off on the top, was there any UI at the top of the screen?
I enjoyed how switching forms was necessary to defeat each kind of enemy, reminded me a bit of Ikaruga, you've got a good concept for a twinstick there. Was a bit difficult to tell what was happening sometimes when behind trees and I'm not sure if the blue robots projectiles are working as intended.  Nice work gettin this in on time!

I struggled with this one a bit! The idea is funny but I found it really difficult to use in practice, since I found it just made all of the platforming take longer. Coyote time, having the player move with the platforms, a quicker coin flip would all make it a bit easier to manage (of course if it's meant to be intentionally frustrating I'd disregard those changes. I like the art, coin flip animation especially looks very smooth. Nice work getting it done in time.

This was neat! I managed to get through most of the levels, but found Pawesome a bit too difficult and Adpocalypse impossible due to one of the ads appearing mid jump when you're doing those Neos. The fox animation is cute, the snout above the camera is a fun perspective and the speed run structure suits the gameplay well, Good entry overall ^^

13:88 - 3 of Diamonds
12.84 - Flip to Skil
25.42 - Fox Tale
24.98 - Fox Trot
n/a - Pawsome
26.60 - Floor is Lava
n/a - Adpocalypse

Got all the coins! This was neat, the camera transitions were pretty nifty, though I wouldn't have minded a bit more length. Nice work gettin this done in 2 days!

I struggled a bit with this one! the randomness feels much higher than the reported values and it's hard to make an accurate prediction, I tried a few different strategies but couldn't find one that consistently found all 20 with a good grade. It's a good inversion of minesweeper and I love the theming, the UI and sprite-work look great, I think with a bit of tuning it'd be perfect.

I found this really charming! The hand drawn art assets made it feel very whimsical. Good job getting it done in time ^^

Really interesting concept! you ran with the limitation. Physics feel good, quite liked how repositioning a coin changed its attack depending on the coin, added a fun element of chance. I think having the ability to aim the direction of the coins a bit more consistently would have helped add some ease to strategy, and I maybe would have given the coins a bit less health, rounds go on for quite a while. Nice job with this one!

This was really neat!! Played right to the end, really good character design and a fun simple mechanic. The lil portraits added a lot of character to the game and the music was super fitting! I'm curious if you played around with using the foxes coinflip ability to flip the opponents coins to reduce their incoming damage, was definitely something I was thinking about in the late game. Great job to the whole team ^^

Nice! It's world famous for a reason

Thank you! <3

Completed the first quest! This was a surprisingly mechanically complex entry. I really enjoyed the implementation of the coin-flip mechanic changing the characters attack and appearance, and having separate magic bars for each. I do think the potion crafting needs a few less of each ingredient, would have liked to experiment with it more but I just didn't have enough resources before the quest was complete.
I liked the character design too, both of the monsters and the main character (nice touch with the eyes changing color depending on the form, and the base form having one of each)
This was a really neat entry! great job getting it finished in time.

This was neat! Good use of the jams limitation, It's honestly very funny to pick up a coin in a platformer based on a coin flip. I'm curious about your plans to flesh out this concept more, mostly because I felt like the jam entry delivered on the concept pretty well!

INSANE you ate two whole Galette des Rois i'm jealous

This was so cute!! Highest amount of foxes I managed to stack at once was 6, Its a deceptively tricky game! Enjoyed how it kind of felt like playing with a coin or stacking jenja blocks, like a more classical game where winning or losing isn't really a factor, it's more about just having fun playing with it. Great work with this one ^^

Really enjoyed this one! got 5/5 endings. Haven't played too many text adventures so the help command was appreciated. The scope felt perfect for a gamejam, enjoyed trying all kinds of random stuff to see what would lead to an ending. Nice work!

Really high quality entry!! Loved the look and feel of it. Made it to round 11 before the creature claimed me, I think I could have kept going but I just ran out of possible upgrades. Really enjoyed how flipping coins and buying items used the same resource, made me consider my choices when buying and betting since higher odds of winning this round translates to less buying power for the shop, and vicea versa. Great work overall! 

My suggestion for an item would be "flipping tails gives +1 value to all heads coins this round" and potentially adding purchasable extra coin slots

No worries at all!! I really appreciate the feedback, and you've gotten an awesome high score!

I didn't want to make the required score *too* high for the jam entry, I originally penciled in 12 rounds but found it just got too repetitive without items that interact with the coins, I think if I were to polish this up a bit further I'd definitely add that endless mode where you just try and get your score as high as possible ala the extra rounds in Balatro.
I hadn't considered how good only ever picking coins and not reflips would be either, since a big part of what I thought made the concept work was the combos! I think it's something that before I change I'd like to add some items (some that could potentially synergize well with combos) to see how that changes the value of the basic purchases.
Thank you for the compliments on the art!! I would have loved to give the dealer some animations and lil speech bubbles but just ran short on the clock, getting to draw a cute fox girl was a huge part of why I wanted to do this jam aha.

Again this was such a nice review/comment, thank you so much! I can tell you really engaged with it and pushed the system as far as it'd go, and you've given me some great notes to work with <3

This seems like it'd be really fun! I think the hunter is a bit too fast right now unfortunately, feels impossible to run longer than 10 seconds. I like the idea behind the coin flip mechanic, being able to do it on the fly while running could also help add some strategy ^^

Got 2550 on hard mode! really well put together entry, it's a creative arcade idea with good feedback, art and music, and I liked the implementation of the coin flip! How the result turned out made me change up my route for getting the gem. The combo meter also makes you move fast and really use the coin mechanic, Great work all around!

This was sweet, and a fairly accurate simulation of what flipping a coin into a wishing well actually does. Nice work on this one ^^

Fun simple game loop you've got here! I like the implementation of the coin flip limitation, think I got to level 8 with around 200 kills on the board. Having no end-lag to attacks if you hit a monster was a great decision, though I did find I often couldn't hit two monsters coming at me at the exact same time (may be a skill issue on my part lmao). Nice work!

Highest run was level 18! Took me a few runs to realize how damage was being calculated, neat lil system. I was definitely a bit guilty of going straight for the raw damage cards since it felt a lot more understandable than the coin calculations. The arts real cute and I liked how much you incorporated the limitation, great work!

Managed to rack up 62 damage on my best run! I think the slime might have a bit too much health, otherwise it's a very neat little battle system that gives you room to strategize. Really liked how coins were used for every calculation, works great with the limitation. One note I would have is it'd be handy to see characters attack radius', it's a little hard to tell how far/close you need to move just from the numbers on the cards. Great job to the whole team!

High score of 6! I didn't *quite* get the roulette mechanic I think, lining up 3 carrots or 1 carrot and foxes or blanks seemed to be about the same as long as you clicked on the carrot, and after a certain amount of time the fox just seems to get you. I quite liked the art and the coin mechanic was a good way of incorporating the jam limitation, though it does seem to end your run regardless of outcome or choice. Good work getting this over the line in time!

Thank you! One of the design goals was to have a bit of that "it's so over/we're so back" energy that you get from chance based outcomes, I do like buying rerolls to fix the bigger sequences to get the combo payoff but maxing out on coins is fun just to see all of em lined up. I'm glad you enjoyed it!

Collected 14 Coins! I liked that you could bait the humans into walking off the ledge to get them out of your way, felt appropriately tricky for a fox. I wasn't quite sure if I finished the game, since going to the mole with a lot of coins or one coin seemed about the same. Good job for your first jam entry!

LOOKS really cool, the visual effects make it feel really retro and unsettling, and the sound design contributes a lot to that as well. I was left wanting for a bit more in terms of narrative and length, but it's got a cool vibe.

EXCELLENT little sokoban, great use of the limitation! Think my favorite was level 14, really enjoyed figuring out how to move around the coins to flip them into the correct position.

Nice score!! Really happy with the art, The palette I actually colourpicked from the current jam header so you'll have to thank the host, Zahran. Thank you for playing!

OHHH I GET IT NOW
Beat the game! I hadn't realized that coins were different than loot, so I was selling to the dealer earlier I just thought I was dumping my inventory. Got 20 coins, Really neat little entry!!

Thank you, I'm glad you enjoyed it! <3