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The Havoc: Buttons and Switches's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1857 | 3.399 | 4.300 |
Overall | #3545 | 2.714 | 3.433 |
Enjoyment | #4141 | 2.293 | 2.900 |
Creativity | #4643 | 2.451 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
YES, Role reversal in gameplay and story and lore acurate stuff all the things :)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
cool graphics, I like the music and the sounds, but I couldn't understand the engineer phase, a previous tutorial level or puzzles a little less cryptic would have made the game feel much better. good job and great final finish! congratulations!
Amazing environment art! The idea being an engineer on a spacecraft is pretty cool.
The aim is a bit off probably, can't hit the enemy.
Pretty spectacular result in just 48 hours from scratch! Cool visuals!
Somewhat perplexed that the laser doesn't seem to be shooting where I'm pointing (or, rather, that it doesn't lock onto the enemy at which I'm pointing).
I really like the idea of figuring out things from the sticky notes, and the aesthetic is great. One issue I had was that I feel like the shooting is too slow and inaccurate. I felt like I was moving faster than the shots sometimes.
The game looks really good! Its a nice esthetic (apart from the targets just disappearing when shot, but time limitations i get it).
But I don't really get how it fits into the theme of role reversal? Your shooting the ship but the twist is you need to fix it via hints? That just seems like a extra mechanic and less of a role reversal. Maybe if some other ''thing'' was shooting and you job was to fix the ship it would have made more sense?
hey thanks for the review, yeah I get what you are saying haha
Initially our idea is reversing roles between playing a pilot and an engineer we wanted to bring it out more from kind of a story perspective but sadly don't have enough time to integrate our story to the prototype
And also it's about switching between two totally different styles of gameplay from an action arcade shooter to something more like a puzzle point and click
But yeah still missing a lot of polish and I guess our idea is not as intuitive as we imagined hahah
Please read instructions on the game page on itch io, you will need the info no tuturial in game
https://nagaoo0.itch.io/thehavoc
if you encounter a bug press "R" to restart .. and sorry about the missing main menu it is broken
Missing a couple of things but we are pretty happy about the results