Thank you, no worries.
AlcatorGames
Creator of
Recent community posts
It's kinda hard to tell at the moment, because the issues I've pointed out make it difficult to play your game; consequently, a player then spends most of their effort "fighting with the controls", and not enough focusing on the actual gameplay.
Perhaps once you have an update, it will be possible to inspect the gameplay.
You will definitely need to add some changing cursor (pointer), which would communicate what the current 'mode' of it is, and whether it is above a valid clickable location or not; consider making a 'ghost outline' of the different tiles and when the cursor is over a valid buildable area, display such outline (perhaps with a text over it saying "Click to add monster trail" and "Click to add Defender area" or some such); similarly, if I click "Water tower" or "Main tower", then I should be able to see what area it will protect/attack if placed where the mouse is.
Hello, if you check the Swarming Asteroid game, currently I'm only using a single sound effect for the laser shots, and due to its length, I'm only playing it at most twice a second, even though rate of fire can be as high as 0.08s between shots (so, ~12 shots per second). Would you be willing to produce a 'futuristic laser shot' sound (or several that I could alternate) that wouldn't be annoying if listened to at "machine gun" rate? That would be very helpful.
Please let me know.
Dear players, your feedback is most welcome.
Do you like this? Let me know.
Do you NOT like this? Let me know as well.
Found a bug? Please, definitely let me know, ideally with steps to reproduce.
How's the performance? Is the stuttering too much? Feel free to say so and share your configuration.
Thank you, and enjoy!