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Maze Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #394 | 3.818 | 3.818 |
Overall | #1370 | 3.485 | 3.485 |
Presentation | #1931 | 3.364 | 3.364 |
Creativity | #2420 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We thought in many games you play a hero that raids dungeons and kill monsters. So instead we build a dungeon maze and specifically avoid killing anyone. Just build a maze and delay them.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Yo. I made a top 10 video of the best games I played from the jam.
(Spoiler alert, this game is in it)
Check it out!
https://youtu.be/c7mYSVmUlBg
Thank you for playing our game and the kind words, glad you enjoyed it! Really happy to see our game being played so much! We will probably make an updated version after the Gamejam.
It was also really cool to see some other entries in your top 10 that I hadn't seen so far, thanks for checking all the games out!
This was fun, I tried some games with a similar theme, but this one was very well executed, and felt nice to play!
Like folks below, I totally agree, I played this one the longest! It was definitely fun and enjoyable! After a while, I wondered if there was a different strategy than making the thief zig zag back and forth. Although I did realize that placing items where I wanted them at the end, even if that meant a bad run 1 or 2, was actually good, vs. trying to only make each run by itself the best. So that was a really nice other level. Really good job here!
I've played about a hundred games from the jam so far and this one held my attention the longest for SURE. Very cool idea, and well executed.
I hope you keep working on it!
Really fun game! It would be cool if you could delete placed blocks though. Maybe you could add some guards you can place to make the game feel even more interactive.
Deleting blocks and placing some sort of "enemies" that delay the thief were ideas we had as well. Sadly now time to implement either. But if we patch the game after the Gamejam we will keep both in mind. Thank you for the feedback!
Very unique game! Good job. Be cool if I could fast forward the enemy running in the later stages
Cool idea! I'd have liked having a way to delete an existing box or undo your last placement. Well done!
This kept me engaged for waaaay longer than a jam game should have! Well done!
I unbderstand the assets were gathered from several places, so the artstyle is a bit all over, but with a cohesive artstyle and perhaps a lil tweaking of the economy (felt like the towers were prohibitively expensive), this could be real hit! GG
The art style being all over the place annoyed us as well, but we had to make due. It's the first time we tried to use a lot of external assets and we are kind of split on if we liked it or not. Perhaps we will release a full version of the game down the line with custom ( and hopefully cohesive) assets! Thanks for the feedback!
This was pretty fun! I can totally see myself playing more of this as a mobile title. Good job!
Really fun! Bit easy but I still wanted to take my time and figure out what would be the longest maze possible and where to put the special towers for them to be most efficient. Good job!
Looks cool!
fun little tower defense game! i especially liked how you can combine the slow and push towers. the game is slow paced, wich isnt a bad thing, but it makes me wonder how well it will perform given that its a jam entry and considering todays every shrinking attention span. overall, the game is of great quality!