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ScriptMage

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A member registered Jul 25, 2022 · View creator page →

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I will! Though I don't have a timeframe on when I will get around to it yet.
Pretty loaded with work at the moment! 🙇

Hmm, didn't have that happen to me yet. Will try to fix it when we update the game!

Thanks for letting me know, will check that out too!

Thank you we will try to fix it with the next update!

Heya! Yeah sadly in the last minutes of the Gamejam we managed to somehow unhook the third level...
It will be added back in with an update some time later. Just didn't want to update the game while Gamejammers are still looking at it :)

Heya! That shouldn't happen... Thanks for letting us know, we'll look into patching it!
Could you tell us on which device / browser you had the issue?

Thank you for playing our game and the kind words, glad you enjoyed it! Really happy to see our game  being played so much!  We will probably make an updated version after the Gamejam.

It was also really cool to see some other entries in your top 10 that I hadn't seen so far, thanks for checking all the games out!

I love how different each level feels and looks. Especially found the darker stages interessting!

Really cool take on reversing the roles during gameplay! Love the art style, super simple but stylish!

However I could not seem to get the black ghost to shoot for some reason? Maybe I was doing something wrong... Even then it was quite fun to see how far I can take it with only the white ghost being able to attack!

The art style being all over the place annoyed us as well, but we had to make due. It's the first time we tried to use a lot of external assets and we are kind of split on if we liked it or not. Perhaps we will release a full version of the game down the line with custom ( and hopefully cohesive) assets! Thanks for the feedback!

I love puzzle games like these! Interesting how you have to get hit to gain energy. The levels are also quite clever! Love how the robots face changes depending on how much HP they have left.

The only thing I found a bit tedious is how in some of the cannons seem to miss a lot.

What a cool idea! Love how the music and credits can be toggled in game!

Love the art and the voice acting! Quite interesting idea of not being able to kill enemies and having to run from them instead and the balance act of figuring out how many you can dodge at a time while maximizing the score.
Really also liked the Playing card style for the skills, is there any reason for picking that? Where there more cards planned?

Deleting blocks and placing some sort of "enemies" that delay the thief were ideas we had as well. Sadly now time to implement either. But if we patch the game after the Gamejam we will keep both in mind. Thank you for the feedback!

Really fun game! What a clever inversion of Fruit Ninja. Love the little cushion you use to juggle the fruit and the adaptive music!

Heya! Yeah the colour backgrounds were a placeholder to more easily distinguish which upgrade effected which employee type. We ran out of time to replace them. This will be touched up in a future patch after the Ludum Dare is over!

Good point about the speed. I figured x2 speed and 1/2xDuration should be equivalent. Will reconsider that. The main UI still need a lot of work anyways.

Thank you for the feedback!