Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

What The Fish!?View game page

Hook, line, and sink 'em!
Submitted by Ruby Stardew, W3, ilysm (@dogshitvtuber), NueSB (@kybymyby) — 4 minutes, 2 seconds before the deadline
Add to collection

Play fish 'em up

What The Fish!?'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44232.1733.286
Presentation#46192.2683.429
Overall#47792.2363.381
Creativity#50282.2683.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of a fisherman catching fish, you are a fish catching fishermen!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really liked this game! Somehow, playing as a fish who pulls people into the water is a concept that I haven't seen before in this jam, even though it is such a natural fit for the theme. The dynamic music in this game also stands out a lot!

I liked pulling multiple fishers into the water at once (especially because the music ramps up), but it seems like the optimal strategy is just to pull a few into the water at a time. Going for big combos exclusively will let the water drain pretty quickly, whereas going for two or three at a time will let you go on basically indefinitely. 

I like the main puzzle mechanic, too, but I think it would be cool too if you had to physically pull them into the water in some way. That would feel really cool with multiple fishers at once!

My high score is 23,500! 

Submitted

Fun game! I got up to about 3500 points before stopping. I think the game is a little bit too easy, since I never felt in danger of losing and my clock was mostly on an upwards trend. I found I didn't even have to use the dash. I like the minigame---it helps keep things interesting---but having some more of them would add some nice variety and prevent the game from getting stale. Overall, nice work on this!

Submitted

Really nice game. I especially love the art. It just would have been nice if there would be a tutorial or something similar. But overall good job!