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Waypoint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2893 | 2.944 | 2.944 |
Enjoyment | #3517 | 2.500 | 2.500 |
Overall | #3581 | 2.704 | 2.704 |
Creativity | #4063 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When players use maps, they usually mark a waypoint and the map will show a path to that waypoint. In Waypoint, you must draw the path given a start location and destination.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good idea, pretty fun, 8/10 would play again.
looks really nice! cool idea! not that fun lol, but i can see this as being a good base mechanic for something really nice.
cool procedural generation maze game. but after playing it a bit i realized its basically just that. it would be cooler if you added some extra mechanic as having multiple paths and trying to find the shortest path would actually be harder, or adding obstacles so you cant take one of the paths, etc.
Nice concept, great execution! The difficulty ramp up is fantastic, starting off super simple to get a handle on how it works, and getting more challenging the more you do. It could be interesting to add some things like rewards along some possible paths, where missing them is okay but routing through them is an added bonus, even if it's a longer route overall. Great job!