I just finished it ,.... omg... that was gorgeous! I loved it so much.
Isabel
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I REALLY LOVED THIS GAME !!!! The story blew me away-- I didn't get a chance to finish it before the rating period ended but I'll come back and leave a comment when I do. The characters are so great, and I love the way the forest looks and the vines are conveyed. Whenever I first started playing and saw the vines, I hoped there would be a section where I'd get to climb on them and I was so excited! It was so effective at making me want to continue playing. Great job!
I really liked the story and the characters! I felt like I wanted to get to know them better. The art style of the busts was super cute and I really liked the character designs. The map tiles were lacking a bit of depth but I really liked the color palette switches for night and day, it gave a really unique vibe! The dream sequences were also great and scary, I wanted to spend more time in the dream world. Overall, I really liked it and I think it could be really strong if there was a bit more story added, maybe some more dialogue, and some time spent delving deeper into the motivation and struggles that Sarah was facing realizing what was going on!
This was really fun and made me laugh in a lot of parts! The presentation was great, I really loved the color palette and how everything fit together. The top down game within the story of Lucy was really cool, I loved how it communicated that the events taking place there were happening in the past. I got ending 1: Fear and ending 7: Legend-- I feel like all the "common sense" options like grabbing the weapons and such led you straight to the "true" ending 7, I think I would really have had to go against my instincts to get other endings haha. Overall a really polished game!! I liked it!
I'll start by saying I really enjoyed playing this!!
The map design was a little bit distracting in some of the forest sections because the tree borders weren't really consistent and the overall look was kinda hard to read, but other than that I really loved the art! The deformed bully art was really amazing, I super enjoyed how grotesque they look. I thought the idea that Mr. Long Legs turned them into these deformed monsters was really cool and makes me so curious about what type of entity he is. The sound design during the final fights was so great, the chaos was super effective and made me feel like I was right there in the rage with Timothy. I think the action text during the fight for each attack really contributed to that feeling of blind rage as well. So great!
The story was great, it reminded me a lot of old creepypastas that I was always too scared to keep reading! The moments where Mr. Long Legs' face would slowly come into frame reminded me so much of a creepy comic that scarred me as a kid-- there was this one part where as you were scrolling down the panels, it would suddenly scroll for you and show you an animated jumpscare!!! I say all this as a good thing, the scares were really effective!
I really liked the idea of the hide and seek minigame, but I think it was a bit buggy. Mr. Long Legs didn't find me, but told me that he thought he taught me to hide better than that :-) I had to go find him to progress the game haha.
Thanks so much for playing!!! Your Filmy Ghost recommendation saved my life for this jam, seriously ahaha. I HATE how RPGMaker sets the default sound effects SO LOUD ... it totally breaks the vibe of my game. Maybe one day I'll take the time and put fully custom SFX and make sure it doesn't blast your ears off. Thanks so much for playing anyway!!!
Thank you so much for your thoughtful comment!! I really really appreciate the feedback and I'm so honored you played my game T-T I totally agree with you that turn-based battles are really hard to get right, and obviously I have zero experience on that front. I really wanted to make this game a bit more action-y but I was just crunching the whole time and trying to learn RPGMaker at the same time lol. I feel like I learned a lot! Thanks again!!!!!!!!!!
This looks soooo cool! I love the vibe and the bright colors. All the animation for the balloons inflating and popping is super satisfying!!! The gameplay reminded me of elementary school when they had us playing typing games to learn the keyboard layout, which was fun and nostalgic.
The buttons being A S D Z X C V made me feel like I should use only one hand, maybe if there were some other buttons on the other side of the keyboard it would be more challenging. It got pretty repetitive to hit 100 points too with 2 presses per pop. I also felt like it was missing a big angry animation for when you hit the wrong button but maybe that's my typing game brain just expecting some negative feedback lol. Overall nice job!!!
OMG then do not play Amnesia. I love scary stuff and jump-scares dont bother me much and even I was like, come ON man... I jumped in my seat so hard that I scared my buddy sitting next to me a few times haha
Thanks for the rec I will check out Fear and Hunger! I haven't actually played a lot of RPGMaker games, this has been my first experience with the tool. Definitely your game left a lot of room for my imagination to scare me-- the enemy sprites were super effective and creepy especially the wonky guards. It's enhanced I think from the dissonance of using cute chibi RPGMaker sprites!!
This was so fun to play! It reminded me a lot of classic JRPGs. At one point I even had to grind to level up to beat enemies, so I think it's well-balanced.
I really loved the maps, they were so well done and beautiful and atmospheric. Whenever there was a chest I could see in some other part of the area it enticed me to go get it, and pushed me to keep exploring everywhere. The small quests in the town before you leave were also super fun.
The story was also great, I loved the ending. The characters were so good and at time the dialogue made me laugh out loud. Well done overall!!!!
I loved playing this! The setting is original and the narrow hallways make for a really creepy experience, especially when trying to avoid the enemies. I loved the creepy sprites for the enemies-- it was a super cool way to make the best of the built-in assets.
I'm a big fan of the type of game where you can't actually battle enemies and you have to be strategic about navigating the world. The darkness hurting your sanity mechanic reminded me a lot of Amnesia, a game I love! Amnesia also doesn't have battles. It's a cool idea to bring that idea into an RPG.
The progression of gaining new party members as you navigate the prison is super great. I also love that it affects your mental health. Overall a really fun play. I got maybe 3 or 4 endings-- I let Xander out at the start and I think that cut me off from a few of them. The entire story felt really satisfying even with how short it was, the amount of info you can glean from documents around the prison is just right and leaves enough room for imagination.
The original music in this was really great and creepy!!!
This is super cool! I really, really enjoyed the twist and getting one ending made me really want to replay to see if I could get a different ending. (I got very very bad ending!!) There was good foreshadowing for the twist, too-- the first time I felt like something was wrong was whenever I stepped in the sludge and sunk in, and then I was really hooked to keep playing. The enemy designs were super super cool and I loved especially the last boss of the dungeon. I really loved getting to play as the hero of light and feeling super overpowered, then getting to the ... enemies near the dungeon entrance (trying not to spoil it)... and getting beaten so easily.
I think that some of the game is lacking contrast and some things are hard to see, and the camera swinging around during battles was pretty tough on the eyes. I did however love all the animations in the game (the dog getting hurt and his eyes going wide was so awesome and made me really feel the hits!!) and the characters are pretty classic. I love that there's a dog!
I didn't get any use out of the upgrade mechanic as once I went into the dungeon I never left until the end. Maybe the scaling could be a bit more difficult so that you feel like you have to go upgrade your weapon?
soooo cool! i had a hard time figuring out the mechanics but once i did it felt really satisfying. i kind of took a chaotic approach to the levels and threw the ball as wildly as possible and usually ended up completing it after quite a few failed attempts lol. maybe there should be a death counter :-)