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Dungeon Waller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1476 | 3.583 | 3.583 |
Enjoyment | #1647 | 3.194 | 3.194 |
Overall | #1744 | 3.343 | 3.343 |
Presentation | #2202 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the hero going on a dungeon crawl, the player is the architect tasked with building the dungeon. In a meta perspective it also reverses the roles of the player and the dev because this time, the player designs a level that will maximize the utility of the dev's ai character.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Now this is a cool dungeon-building game! A shame that it is too luck based, but it was fun trying to get through the game! I would be returning again to play this game more and try to beat it, but boy it took a lot of time out of me xD Graphics are nice, audio is good, gameplay just needs a little bit of tweaking.
I like dungeons theme games so I had a lot of fun.
I like art and gameplay. You made good work!
I love dungeon builders. The possibilities with the room placement and orientation make it a fun puzzle trying to figure out the best arrangement. I like the game, though as you've mentioned getting through the dungeon is too luck based. Maybe try tightening the random range (e.g. 0.5 the stat value to 1.5 the stat value or something like that), or make the permanent bonuses larger and more common?
Also I don't know if anyone else had this issue but when I tried to rotate the room with my mouse wheel it went spinning like crazy.
This feels like it was very ambitious for a game jam, but it's all there and even feels polished. You did great!
I did struggle a bit being dumped into the deep end from the beginning with all the mechanics. I think a smaller level first with maybe only 3 out of the 7 stats would've helped ease me into it. As is, there's a lot of text to read and a lot of cost/reward choices to calculate in my head right off the bat.
An interesting twist and a popular Jam idea, I really like it and I'm a suck for good pixel art if my own game did give that away