This game looks so polished, and the gameplay was justttt right. It was a bit difficult to play at first, but I always love a challenge :D
Yuuni
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Rhythm game + deck builder, never knew such a combination would work SO WELL! Had a lot of fun playing it, partly because I love timing based (rhythm) games. If there were more content, levels, and some new mechanics, this would be a perfect game for me to play in the weekends until I clear everything xD
10/10 would play again
This game is just so addicting :D I loved playing it, and it actually is pretty difficult to play well. I loved it a lot. Add some refinements to it and you'll have a ready-to-release arcade game :) It was a bit difficult gauging how many times I had to hit certain dark blocks, maybe adding some kind of indicator (breaking sprite or numbers) would be really nice. Other than that, an amazing submission.
This is a pretty fun game with some special intentions and decision put in, such as adding more tactical aspects to it by allowing players to have rather op weapons, which may backfire if the roles are reversed! That, I appreciate. The swapping was not that clear at first, but by paying a bit more attention I got it down.
Same as everyone else had already stated: this game has some really good art with lots of potential :)
I talked with Mary, the artist of the game, and found out that the team tried to add animations, but some problems occurred, which was a shame. However, this game fits the theme well, and has a lot of potential if refined and developed more, adding more depth in gameplay. Good job!
This is a pretty addicting game :) I can see it doing well for mobile as a grinding game. Add a little bit of diversity and it would pop off xD
But seriously though, the gameplay feels nice, and pretty intense trying to kite the mobs. It does get repetitive a bit with the movement, but the constant upgrades help with keeping things spicy!
Now this is a cool dungeon-building game! A shame that it is too luck based, but it was fun trying to get through the game! I would be returning again to play this game more and try to beat it, but boy it took a lot of time out of me xD Graphics are nice, audio is good, gameplay just needs a little bit of tweaking.
What a nice home page! And you guys just look like an amazing group of friends! If only I was a part of such a big group developing a game for a game jam :D (yes I check the credits xD)
I'm pretty surprised that you guys don't have more votes - this game is a real gem! It is extremely polished, featuring amazing art, awesome audio, and fun gameplay. You guys even made such a simple yet detailed tutorial. I was stunned by how polished it looked. The gameplay might get a tiny bit repetitive near the end, but still, this is a very cute game! Loved it!
The game looks and feels so good! The visual style is simple yet beautiful, the music choice is nice, and the gameplay feels just right! It did caught me off-guard that patrol people cannot push you, you you still collide with them when you go into them. Other than that, I would love to see more levels and mechanics being implemented. I see that you have a blinking laser beam, but I did not see you use it anywhere on the map as an actual obstacle.
The idea is very innovative! The graphics are really nice and atmospheric. Loved the SFX as well! It feels pretty polished in terms of visuals and audio, however I would love to see some more gameplay goals for the player, such as having to make a sensible footage, following certain criteria, or making the footage seamless!
Such a cool idea! The visuals are amazing, I really love this cute doodle art style. The arm fits it surprisingly well. Audio is nice, and gameplay was very good as well! I had some trouble with hiding the remote, I could not see where it was not hidden. Had to shuffle the pieces a bit and after a while I got it. Other than that, the game mechanics are introduced gradually and logically, making things fresh after each level. Would love to see more!
The game idea is very clever. I liked it a lot! It feels really difficult to figure out though (I'm a chess noob), but I would love to see this game expanded more! Maybe more features that can help beginners to figure out the moves that are impossible to be made, and also the spawning mechanism can be a bit clearer. Felt clueless at times, and feels a bit frustrating undoing and trying to figure out valid and good moves.
I was quite confused and clueless to be honest, but after a while I figured out you had to lure the enemy with the fish I got, or hide by turning off the lights. And that you would "win" by fishing up some black splatter instead of fish. The game looks really nice, unsettling music, and really cool idea overall!
This game is in the top 3 best puzzle games so far that I have played for this game jam. This is amazing! So many levels to play as well, you guys did an incredible job with the level design. The difficulty is just right, everything got harder and harder gradually. Looking forward to a release :D I spent so much time on this game but I could only get to level 22 though :P