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Yuuni

299
Posts
14
Followers
10
Following
A member registered Jan 23, 2022 · View creator page →

Creator of

Recent community posts

This game looks so polished, and the gameplay was justttt right. It was a bit difficult to play at first, but I always love a challenge :D

This is basically Feeding Frenzy with an extra aspect of tactic, I love it!

Now this is nice. You nailed it with this game, and the Ultimate Chicken Horse vibe present in this is so nostalgic. Add a bit more traps and some more levels, and this would be gold.

The amount of deliberate setup you guys did is insane - you made this as a prequel of a sort for an existing game of yours! That's the first time I've seen anyone done that in a game jam, tbh. The game is goofy and funny, I enjoyed it :D

Rhythm game + deck builder, never knew such a combination would work SO WELL! Had a lot of fun playing it, partly because I love timing based (rhythm) games. If there were more content, levels, and some new mechanics, this would be a perfect game for me to play in the weekends until I clear everything xD

10/10 would play again

HAHA I AM THE RPG GOD!

It was really nice playing this live with you Jerem. The endings are hilarious, and I just love the heart attack lmao.

The game name is a pretty clever play of words :P I liked the game and how creepy it was, even though horror games aren't really my thing. Loved that you added a variety of endings as well, it was fun trying to get all of them.

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9.999999999999/10, add a speed up feature and it would be soooooooooo perfect. I loved it so much, it was fun strategizing and praying to RNG god so that the enemy with the 3 tile range thingy would not wipe me out xD You did really well making this game, implementing a lot of features to it.

This is a very well made game! Had a lot of fun playing it and beating all the levels.

This feels so nice to play :D Enjoyed it a lot, and it was actually very relaxing!

This looks like one of those released game tbh, it is so clean and nice to play! Loved the puzzles, would play more if you update and add more content to it - so much potential!

This game is just so addicting :D I loved playing it, and it actually is pretty difficult to play well. I loved it a lot. Add some refinements to it and you'll have a ready-to-release arcade game :) It was a bit difficult gauging how many times I had to hit certain dark blocks, maybe adding some kind of indicator (breaking sprite or numbers) would be really nice. Other than that, an amazing submission.

My gawd it was nice beating the game - I wasted so much time at the last level just because I kept missing the final move somehow - tunnel vision sucks lol. I wonder what the game would be like on a larger scale - like a bigger grid for example xD

Playing this was a nice experience :) Hopefully there will be more content and balancing, since it can easily evolve into a very nice strategy game!

This is so niceeeeeee and has so much potential! I would love to see this worked on more, with more content and puzzle ideas! While playing it I was so hooked - the end caught me by surprised, tbh. Looking forward to any update you may make!

This is a pretty fun game with some special intentions and decision put in, such as adding more tactical aspects to it by allowing players to have rather op weapons, which may backfire if the roles are reversed! That, I appreciate. The swapping was not that clear at first, but by paying a bit more attention I got it down.

Same as everyone else had already stated: this game has some really good art with lots of potential :)

I talked with Mary, the artist of the game, and found out that the team tried to add animations, but some problems occurred, which was a shame. However, this game fits the theme well, and has a lot of potential if refined and developed more, adding more depth in gameplay. Good job!

Lol this was fun! I like your take on the theme a lot xD The game feels pretty complete, flawless graphic, audio and gameplay for such a short game jam tbh. Well developed!

This is a pretty addicting game :) I can see it doing well for mobile as a grinding game. Add a little bit of diversity and it would pop off xD

But seriously though, the gameplay feels nice, and pretty intense trying to kite the mobs. It does get repetitive a bit with the movement, but the constant upgrades help with keeping things spicy!

I can see the vision you had for this game. It is a shame that you had those problems during development, I feel you :( Hopefully things go well next time!

Now this is a cool dungeon-building game! A shame that it is too luck based, but it was fun trying to get through the game! I would be returning again to play this game more and try to beat it, but boy it took a lot of time out of me xD Graphics are nice, audio is good, gameplay just needs a little bit of tweaking.

This seems to be a pretty nice setting xD Played it til the end and it was pretty nice.

Wow things escalated quickly, caught me off-guard xD Would love a bigger console screen though, kinda difficult to read at times - however it kinda feels like it was intended to mess with the player and actually feels cool. Loved the idea, very creative and the execution is very good!

What a nice home page! And you guys just look like an amazing group of friends! If only I was a part of such a big group developing a game for a game jam :D (yes I check the credits xD)

I'm pretty surprised that you guys don't have more votes - this game is a real gem! It is extremely polished, featuring amazing art, awesome audio, and fun gameplay. You guys even made such a simple yet detailed tutorial. I was stunned by how polished it looked. The gameplay might get a tiny bit repetitive near the end, but still, this is a very cute game! Loved it!

Such a sweet puzzle game! You made it look really good with this artstyle! More mechanics can definitely be added to make the puzzles more challenging and diverse - would love to see it grow into something even bigger.

The game looks and feels so good! The visual style is simple yet beautiful, the music choice is nice, and the gameplay feels just right! It did caught me off-guard that patrol people cannot push you, you you still collide with them when you go into them. Other than that, I would love to see more levels and mechanics being implemented. I see that you have a blinking laser beam, but I did not see you use it anywhere on the map as an actual obstacle.

The idea is very innovative! The graphics are really nice and atmospheric. Loved the SFX as well! It feels pretty polished in terms of visuals and audio, however I would love to see some more gameplay goals for the player, such as having to make a sensible footage, following certain criteria, or making the footage seamless!

A very nice take on the theme! Would love to see the game after the bug fix, it just has so much potential!

The idea is very clever, and I had quite some fun playing this. Aside from the problem where customers may become unhappy even when I did the order properly, I think this is a pretty solid submission. I would love to see a more polished version of this game!

I feel rather relaxed playing this game. Such a sweet game with nice graphics! It is simple, but portrayed the theme well through the setting, and it was pretty fun!

Such a cool idea! The visuals are amazing, I really love this cute doodle art style. The arm fits it surprisingly well. Audio is nice, and gameplay was very good as well! I had some trouble with hiding the remote, I could not see where it was not hidden. Had to shuffle the pieces a bit and after a while I got it. Other than that, the game mechanics are introduced gradually and logically, making things fresh after each level. Would love to see more!

I love this game a lot! What a cool idea to integrate a color pallette and action mapping! Pretty innovative, and I had so much fun playing it. The visuals, audio and feel of the game is just right! Would love a speed-up feature for the last hurdle though xD

The game idea is very clever. I liked it a lot! It feels really difficult to figure out though (I'm a chess noob), but I would love to see this game expanded more! Maybe more features that can help beginners to figure out the moves that are impossible to be made, and also the spawning mechanism can be a bit clearer. Felt clueless at times, and feels a bit frustrating undoing and trying to figure out valid and good moves.

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Adding some more levels and this would be so perfect! I loved the concept a lot, and had a lot of fun trying to get past the last hurdle! Wanted to play more :D

Such a funny game xD I enjoyed it quite a bit! I like rhythm games a lot, and I enjoyed this. Would love to see more content though!

Such a cool game with high quality! It was very challenging trying to beat the stages, but unfortunately I could not finish the time trial mode :( It was soooo hard.

I was quite confused and clueless to be honest, but after a while I figured out you had to lure the enemy with the fish I got, or hide by turning off the lights. And that you would "win" by fishing up some black splatter instead of fish. The game looks really nice, unsettling music, and really cool idea overall!

Yo this is such a nice concept, and well thought out! I am not a rubiks cube player so I struggled at first, but after getting some pointers about the numbers' orientation, I breezed through until level 11! It was so nice! Good job on this game, the visuals, audio, and gameplay are all awesome!

You guys are insane for being able to pull this off.  Such amazing visuals and audio! Would love to see this game be released with added content and gameplay options!

This game is in the top 3 best puzzle games so far that I have played for this game jam. This is amazing! So many levels to play as well, you guys did an incredible job with the level design. The difficulty is just right, everything got harder and harder gradually. Looking forward to a release :D I spent so much time on this game but I could only get to level 22 though :P