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The Dark Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6279 | 1.606 | 2.429 |
Presentation | #6343 | 1.417 | 2.143 |
Overall | #6475 | 1.354 | 2.048 |
Enjoyment | #6587 | 1.039 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a reverse survival shooter. You spawn monster against the "player".
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a cool concept. I would have never thought of this myself. Great job my guy
I enjoyed the game! I couldn't figure out how to switch minions, I tried scrolling the scroll wheel and wasn't able to switch minions. My only critiques would be the bullets from the "player" are really intense and make it hard to track where I'm placing enemies or where my enemies at, and a little more feedback for the player so I know when my minions die or some sound effects for when I kill the player, since I hadn't known until I saw the counter in the lower left. I'm not sure what the resources are for, but I enjoyed the project! Overall nice work!
Interesting idea, fleshed out and given a UI and designing waves could make for an interesting take on a flipped bullet heaven. Great work guys very creative!
I like the color choices and the hero is really good at kiting away from your monsters. I could have had more counterplay if you prevented the player from spawning monsters right on top of the hero or if you could build destructible walls to block him.
That way, surrounding him would have been the aim of the game rather than clicking him.