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Corbin Vasile

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A member registered Nov 29, 2016 · View creator page →

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The game is really fun! A very simple concept, but I think some instruction would be really helpful. At first, I was confused on what was happening, I thought I was just playing a stationary tower defense game kinda thing. I realized halfway through that one of the towers I wasn't controlling and I was supposed to be attacking them, and by then I had picked enough upgrades that it was too hard to defeat the ai. I enjoyed it overall, and it's a nice concept. Nice work!

The art style and sound effects look/sound great! I will say, the sound effects are a little loud, and I'm not sure the music exactly matches an intense boss fight. The gameplay is extremely simple and almost impossible to lose, I didn't find myself needing to heal at all if I just focused the  mage and then took them out one by one. The concept of being a boss fighting a party of heroes is smart though! IF you continue this concept, polish it, do some sound levels adjustments, maybe give the boss a few over-powered abilities like some RPG boss fights do, I think you could have a really cool almost idle-game like game where you can upgrade your boss to use new strong abilities against heroes that fight you!

That was really fun! The concept is simple yet understandable, and I feel like this could be easily converted into like a fun app you could put on the app store/google play store! Whip up some more levels and polish it and make sure the player needs all coins before continuing the next level, and I think you got something great!

I enjoyed the game! The concepts you had were creative and clever! The hard greens and reds of the background were a little hard on the eyes, but the gameplay was fun! It was a little hard to understand, and doing combos of ability-swaps was really difficult. I think with a bunch more polish, art, and tweaking, you could make a really good like- ability-swapping platformer rage-game.

I enjoyed the game! I couldn't figure out how to switch minions, I tried scrolling the scroll wheel and wasn't able to switch minions. My only critiques would be the bullets from the "player" are really intense and make it hard to track where I'm placing enemies or where my enemies at, and a little more feedback for the player so I know when my minions die or some sound effects for when I kill the player, since I hadn't known until I saw the counter in the lower left. I'm not sure what the resources are for, but I enjoyed the project! Overall nice work!

Agreed! We were intending on adding more clear instructions but then time got the best of us, but I'm glad you had a good experience!

Thank you! We were aiming for that feel, I'm glad it came through and im happy you enjoyed it!