I liked it initially, a cute idea and fun little levels. That being said, just turning off the lights and repeating the entire thing was kind of lame to me. It switched the entire game from a puzzle/timing game to a memory/rage game, and I think it was a lame way to pad for levels. Don't let the scope creep!
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Abstract Path - GMTK 23's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2852 | 2.740 | 4.143 |
Overall | #3795 | 2.614 | 3.952 |
Presentation | #3955 | 2.551 | 3.857 |
Creativity | #4379 | 2.551 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platformer in which the user controls the level rather than the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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