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A jam submission

Platform PanicView game page

Game MakerToolKit's 2023 Game Jam
Submitted by Souvie Games — 4 hours, 12 minutes before the deadline
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Platform Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#45402.4753.500
Enjoyment#48332.0332.875
Overall#51862.0622.917
Presentation#59471.6792.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing as the character jumping through this platformer you play as the platforms instead helping the NPC reach the finish line.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

A puzzle platformer that needs simultaneous tracking, good job!

Submitted(+1)

The game was really fun! While I was playing it I found myself hitting the keyboard very intensely because I got really into it lmao. Hope you add more levels !

- QK

Developer

I'm glad that you enjoyed my game and yes I am planning to add more levels.  A little sneak peak to what I'm adding is more controllable props such as one where you can flip the NPC so they move in to a different direction as right now I use very simple logic on the NPC where they only move in one direction constantly. 

Submitted(+1)

The physics were a little strange with how the cube would lose its momentum/speed upon hitting the roof of tiles/room. The platforms were also difficult to control since it seemed like they had several modes of speed instead of allowing for more precise control over them. Nonetheless, there were fun  moments on a few levels where I got the cube to fly straight to the finish while avoiding all the kill zones.

Developer

Thank you for the feedback! The reason why there are inconsistent platform speeds was due to momentum being able to build up differently depending where they were located. I think I will tweak the force exerted on each platform individually and see if it seems to feel better to control with.

Submitted(+1)

There's certainly an idea but like Teramin said I took a bit before I figured out the controls. It might help if you put the controls up on the game page. I'll also recommend that the controls be more linearly effective than it be an additive sort of thing--and some more speed could do.

Developer

Thank you for the feedback! I will try and see if I like a more linear approach rather than an additive for motion with the platforms, I wanted to go for a more balancing act with pushing the directions in a certain cadence to progress the level but I think it its current state it is really janky.

(+1)

An explanation of what keys are used would be great, and some sort of less advanced level at the beginning to help players get the physics down.

Developer

Thank you for the feedback!