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The physics were a little strange with how the cube would lose its momentum/speed upon hitting the roof of tiles/room. The platforms were also difficult to control since it seemed like they had several modes of speed instead of allowing for more precise control over them. Nonetheless, there were fun  moments on a few levels where I got the cube to fly straight to the finish while avoiding all the kill zones.

Thank you for the feedback! The reason why there are inconsistent platform speeds was due to momentum being able to build up differently depending where they were located. I think I will tweak the force exerted on each platform individually and see if it seems to feel better to control with.