Play game
One Tap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3356 | 2.563 | 3.625 |
Overall | #4684 | 2.269 | 3.208 |
Creativity | #5179 | 2.210 | 3.125 |
Presentation | #5192 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the bullet itself rather than the one shooting the bullets.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I agree entirely with Rochester X, amazing game concept and awesome execution, I hope you would do a full release because there is so much more you could do with this system! A full speed replay where it could be a tracer round that you can see zipping around with a little trail would be awesome. I love how the music sounds nice full speed or slo-mo, good choice of song. All around awesome, and a shame more people haven't seen it, next time definitely try to make it a browser game. Great job :)
I will definitely consider at least updating it with a few features because this is my first jam game that I actually somewhat like the concept of. Thank you for the feedback!
It's really satisfying to smash through people in slow motion, and it fits the theme perfectly! I almost want a replay at full speed to see the amazing feat of marksmanship I completed. I haven't seen very many games that make good use of time scaling, but this game uses it well. I would suggest that in the future, you build the game for WebGL because that will let more people see your game. (A lot of people filter by web-only.) Great work!
Yeah if I had more time I was definitely considering a replay system at the end of each stage. Also, I probably should have had a compass system that directed you toward where the targets are. And yeah, totally forgot about WebGL, big mistake on my part. Thanks so much for the feedback!