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Rochester X

186
Posts
2
Topics
7
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6
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A member registered Jan 27, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! These issues are the result of an ambitious goal coupled with limited time for testing. (We got the final builds up with about four minutes to spare!) Thanks for dedicating some of your time to it, and I hope you enjoyed what was there. We'll keep these bugs and insights in mind if we develop the game further after the jam!

Thanks for the feedback!

Thanks for the feedback! Ambitious is a good way to describe it, and I'm glad you enjoyed your time with it!

Thanks for the feedback! We consciously tried to make the reveal of the overworld an exciting moment, so I'm glad it came across that way. I'm glad you enjoyed it!

This take on the theme is perfect, and it's executed in a strikingly polished way for a jam game! I haven't encountered any bugs. Great work!

Fantastic sound design and player animation! All the controls feel really responsive and satisfying. Great work!

This is a great unconventional take on the theme! I like how the game progresses over time, but I think the workout section of the game was a little too easy to get a rhythm down for. I like how the main gameplay was pretty much a typing game. The endurance mechanic made finishing the game really tight, even for a decent typer (if I do say so myself...). I like the pseudo-ragdoll physics, too. Great work!

Wow, thanks so much! I'm glad that you seem to have gotten the hang of automation, because it's a really central mechanic. We'll definitely consider expanding it after the jam, as it seems like it has a lot of potential. I'm glad you enjoyed it! It bears a striking resemblance to your profile picture, too...

Thanks for the feedback! Sorry about the random bugs, we were a little pressed for time at the end of the jam. I'm glad you enjoyed it!

Really clean game with great sound design! It took me a second to figure out that I could shrink things, but after that it was some really solid, satisfying gameplay. Nice work!

This is a great idea for a game! I like figuring out the best way to make all the connections, only to have it ruined five seconds later by a new chip. It reminds me of the game development process. I really like the mechanic of going to the other side of the board, too. It makes it feel like a real PCB and makes it harder to run in to problems. I also really like the shaded graphics! It adds a sort of retro feel to the game. Great work! It looks like we had similar ideas, but very different takes on the theme.

Not sure if I can adequately describe this game with words. It's a great take on the theme, and I can only describe it as "fever dream Mario Morioh". I like how getting fatter substantially affects how the players control, and I like how there's multiple characters to play as. (Personally, I'm a Loui guy). I accidentally had the sound off at the start, but when I turned it on, that music was... something else. I like how it called back to Mario, but was it's own thing entirely, and it fits the premise well.

I appreciate the 1-1 clone, too. Nice work!

This concept is one that lends itself really well to a complex puzzle game. I enjoyed my time playing it, I'd just like to see even more! By the way, I filled out your feedback form if you'd like to see more detailed feedback.

Turns out the problem wasn't the right shift key, but pressing shift repeatedly without moving the electron. As long as you hold it while moving at least one node away, you should be good to go.

This game has really satisfying gameplay and very polished art. Nice job!

Thank you!

Thanks so much! I'm starting to see a theme in these comments relating to the game's complexity. I'm glad you enjoyed it!

Thanks! It took a lot of time and planning, so I'm glad you enjoyed it.

Thank you for the feedback! I'm glad my minimalist lacking tutorial worked for you, and thanks for sticking around long enough to learn! Electron automations are the core of the game, so it's nice to hear that they work well.

Thanks!

I found what you mean. For some reason, pressing the right shift key causes the game to divide by zero for some reason. If you care to try again, I'm pretty sure it'll work with the left shift key.

Thanks so much for the feedback! I hope you enjoyed it, even though it’s a bit too complex.

I'm glad you liked the big reveal! We're realizing that it was a bit complex for a jam, so we might try to expand on the idea sometime down the road.

I'm pretty sure that a standalone build works even better than an installer, especially if the player is using the itch.io desktop app. I will say, though, that a large fraction of people who play jam games sort for only games that can be played in the browser, so I'd look in to building for WebGL in Unity. Just make sure that "Compression Format" is set to "Gzip" in Player Settings > Publishing Settings. Itch.io kind of breaks otherwise.

Yeah, if I'd have had more time I'd have added a better tutorial. The idea is that special modules are marked by a red light and moving over one with an electron activates it at the cost of charge gained by moving over one of the power units. It takes quite a bit of getting used to.

That's a bug I haven't encountered yet. What version are you using and when did the crash happen?

I had fun playing this. Good level of difficulty. Great job!

Clever game. I really enjoyed it!

Great game! I like the transitions between levels.  I hope you make more levels in the future because it was really fun!

I really enjoyed playing this. Well done! I would have loved even more ways to invest as the game went on. Or maybe I just need to try it again with a different strategy!

Fun idea and great art!

It was fun to watch the scale change as the game progressed!

I like the concept and had fun playing! It was difficult to grab the buttons that change the scale of the items since the screen is moving. Other than that I really enjoyed it!

Great visuals and an interesting concept!

Thanks! Sometimes the best games let you define what the "proper" way to play it is... Food for thought.

Thanks so much! I definitely understand that it can be unclear as it relates to what to do, and that would definitely be on the list for how to improve the game in the future. But as it stands, we only had about four minutes to spare in uploading the final version of the game, so I'm glad you enjoyed it!

Simple, but well done!  Solid game play mechanics. I finished your level and would have enjoyed more!

Very clever game idea. I love the puzzle nature of controlling the snail.  I encourage you to develop this idea out more! Great job!

Thanks!

Nice work making a 3D game for a game jam, and a really good one at that! The puzzles were all great, and they ramped up in difficulty well. One thing I liked that I don't see in a lot of games is the minimalistic and hidden tutorial. Instead of giving me a massive block of text telling me how to play, you gave me the basics and let me play around with them to solve the puzzles, which makes it feel so much more rewarding.

And, hey, gotta love anything inspired by Portal.