Thanks for the feedback! These issues are the result of an ambitious goal coupled with limited time for testing. (We got the final builds up with about four minutes to spare!) Thanks for dedicating some of your time to it, and I hope you enjoyed what was there. We'll keep these bugs and insights in mind if we develop the game further after the jam!
Rochester X
Creator of
Recent community posts
This is a great unconventional take on the theme! I like how the game progresses over time, but I think the workout section of the game was a little too easy to get a rhythm down for. I like how the main gameplay was pretty much a typing game. The endurance mechanic made finishing the game really tight, even for a decent typer (if I do say so myself...). I like the pseudo-ragdoll physics, too. Great work!
Wow, thanks so much! I'm glad that you seem to have gotten the hang of automation, because it's a really central mechanic. We'll definitely consider expanding it after the jam, as it seems like it has a lot of potential. I'm glad you enjoyed it! It bears a striking resemblance to your profile picture, too...
This is a great idea for a game! I like figuring out the best way to make all the connections, only to have it ruined five seconds later by a new chip. It reminds me of the game development process. I really like the mechanic of going to the other side of the board, too. It makes it feel like a real PCB and makes it harder to run in to problems. I also really like the shaded graphics! It adds a sort of retro feel to the game. Great work! It looks like we had similar ideas, but very different takes on the theme.
Not sure if I can adequately describe this game with words. It's a great take on the theme, and I can only describe it as "fever dream Mario Morioh". I like how getting fatter substantially affects how the players control, and I like how there's multiple characters to play as. (Personally, I'm a Loui guy). I accidentally had the sound off at the start, but when I turned it on, that music was... something else. I like how it called back to Mario, but was it's own thing entirely, and it fits the premise well.
I appreciate the 1-1 clone, too. Nice work!
I'm pretty sure that a standalone build works even better than an installer, especially if the player is using the itch.io desktop app. I will say, though, that a large fraction of people who play jam games sort for only games that can be played in the browser, so I'd look in to building for WebGL in Unity. Just make sure that "Compression Format" is set to "Gzip" in Player Settings > Publishing Settings. Itch.io kind of breaks otherwise.
Thanks so much! I definitely understand that it can be unclear as it relates to what to do, and that would definitely be on the list for how to improve the game in the future. But as it stands, we only had about four minutes to spare in uploading the final version of the game, so I'm glad you enjoyed it!
Nice work making a 3D game for a game jam, and a really good one at that! The puzzles were all great, and they ramped up in difficulty well. One thing I liked that I don't see in a lot of games is the minimalistic and hidden tutorial. Instead of giving me a massive block of text telling me how to play, you gave me the basics and let me play around with them to solve the puzzles, which makes it feel so much more rewarding.
And, hey, gotta love anything inspired by Portal.