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Bullet Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5819 | 1.890 | 2.857 |
Presentation | #5893 | 1.701 | 2.571 |
Overall | #6071 | 1.669 | 2.524 |
Enjoyment | #6149 | 1.417 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
instead of playing as an assassin you play as the bullet of the assassin traversing the map to take out the targets
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice little game! Though there’s not much to it had fun with it. Doing a barrel roll was cool, and I like the enemy’s fancy hats. Good job.
Note that it seems you’ve set the game scene as the starting scene in your Unity Build Settings. Next time ’round, make you sure you drag the title screen scene to the top of the scene list. Note this will change the indexes, though.
Found it a little hard to control, but other than that, cool idea!
Pretty fun concept, although I think it could be more fun if you started the game by either aiming your gun or having the assassin aim their gun, then fire you out, so you start with a lot of momentum. You could make it so you lose momentum over time and start to fall, so it could sort of be a puzzle kind of game where you have to make strategic choices about which targets to aim for. There's a lot of ways an idea like this could be iterated on!