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Planet Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #394 | 3.818 | 3.818 |
Presentation | #602 | 4.045 | 4.045 |
Overall | #632 | 3.803 | 3.803 |
Creativity | #1586 | 3.545 | 3.545 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It takes the theme of a traditional space-shoot-em-up, but you play as the alien hordes rather than the lone pilot.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
is hard mode possible?
You bet! Standard RTS rules apply - build up a really strong economy as fast as possible, only deploying the few ships you need to stop the Red Marauder speeding up. On hard mode, the ship speeds up if you haven't landed a hit against it for 16 seconds, so you need to balance building up your earning speed with occasionally getting a few hits in. Once you're earning around 30 gems a second, you can constantly deploy big ships.