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Soundole

236
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A member registered Jul 08, 2017 · View creator page →

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Neat physics application for this! Well done!

This was stunning! I appreciated all the work you put into presentation, such as the intro/ending, and that fantastic upgrade effect. This is such a cool concept—I love the way that the hops eventually start to feel like actual flight, it's genius! And I have so much respect for compelling games with non-violent themes. You nailed it!

Really cool graphical effects - I love how you're able to make the planets feel much higher fidelity than their constrained resolution! I also really appreciated the work put into presentation (and even a tutorial!)

This is such a cool graphical style! The shimmery underwater effects are really effective, I love what you've done with this!

Thank you for the kind words, I'm very glad you appreciated it! :)

Thank you very much! I tried to really make the player character as expressive as I could given the limited size, so I'm really happy that comes across! :)

Thank you very much, I'm glad you appreciated it! That's kind of what I was going for - you shouldn't be able to fall too far before a bubble catches you :)

Thank you very much, I'm glad to hear the intended chill atmosphere comes across! I would have liked to fine-tune movement a little bit more too, but I got this submitted with 2 minutes to spare😅

Thanks for the kind words—it was definitely inspired by Getting Over It! Sorry for the eyestrain, with a bit more time and (and graphical prowess) I would have liked to come up with a more elegant solution there!

Thank you! I'm glad you appreciated it!

Thanks! I hope it clicked in the end—they're purposefully a bit floaty!

Thank you! :)

Thanks very much! I actually considered that, but I thought given that the entire experience is continuous jumping, any sound effect could get a bit grating! And if that sound effect interrupted a music channel, it would make the soundtrack sound continually choppy and incomplete, so I decided to just keep a fuller soundtrack going constantly. I appreciate you checking it out! :)

Thank you very much, I'm glad you appreciated it! :)

Thanks very much! Honestly, I thought getting those collisions to work would be a pain, but it was surprisingly easy in the end! I appreciate you checking it out!

Impressive! :o

You can theoretically go higher, if one of the last bubbles you pop grows you beyond that! I think the theoretical limit (which is practically impossible) is around 68 or 69!

Thanks mate, I'm glad you appreciated it! :)

Lots of impressive presentation stuff with this, nice work!

Huge respect for making something with a horror vibe fit into this space!

Nice! Thanks for checking it out! I think anything around 50 is leaderboard worthy - that's the point at which it more or less becomes unplayable!

Neat! I love that you were able to squeeze in sounds!

This is cool! I love the unique challenge of the control system!

This is a great concept, well executed!

This is rad! I just completed it on medium and had a fun time with it!

This is rad! It's really cool how you've used mechanics (firing on a timer) in addition to tiny code to squeeze this in!

That means so much to me! I'm so glad you and your son were able to get some use out of it! Thanks for giving it a go, sounds like he's at the beginning of a wonderful journey with you :)

Thank you! Glad you noticed it - one of those things that fillp makes super-easy to implement! :)

Thanks mate! I really appreciate this jam giving me the opportunity to try it out :)

Wholesome! :)

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This is really cool - I love how expressive the little character's movement is!

This is mind-bogglingly good. I'm really astonished at how much you managed to squeeze in, but this aesthetic and these controls would be fun even without data constraints!

Really cool what you've squeezed out of this - the visuals are really evocative! Awesome work!

This is really cool - great visual presentation, and a tight restart loop that made me want to keep attempting it! Nice work!

Thanks very much mate!

Thank you! I'm glad you think it works! :)

Thanks for the critique mate! Re: pause features - those are part of the PICO-8 platform, and separate from any of my presentation. Yeah, it would be nice if they supported the mouse for those menus, but the PICO-8 platform is designed to run on hardware that might not have a keyboard and mouse :)
As for the gameplay itself - fair! There is an optimal strategy to figure out, but it's relatively shallow once you do. I wanted the laser you aim to be a more engaging element to that, but balancing that is tricky because it becomes redundant by the end-game. Thanks for checking it out!

Thank you very much, I'm glad you think it works!

Thank you very much, I'm glad you think it works! Yeah, I think if I was continuing to build on it I'd give some kind of warning that the ship is about to speed up (there's a sound effect when it happens, but it's pretty subtle and probably gets lost in the noise!) Thanks for the thoughtful critique!

Thank you very much, I'm glad you think so! :)