Neat physics application for this! Well done!
Soundole
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This was stunning! I appreciated all the work you put into presentation, such as the intro/ending, and that fantastic upgrade effect. This is such a cool concept—I love the way that the hops eventually start to feel like actual flight, it's genius! And I have so much respect for compelling games with non-violent themes. You nailed it!
Thanks very much! I actually considered that, but I thought given that the entire experience is continuous jumping, any sound effect could get a bit grating! And if that sound effect interrupted a music channel, it would make the soundtrack sound continually choppy and incomplete, so I decided to just keep a fuller soundtrack going constantly. I appreciate you checking it out! :)
Thanks for the critique mate! Re: pause features - those are part of the PICO-8 platform, and separate from any of my presentation. Yeah, it would be nice if they supported the mouse for those menus, but the PICO-8 platform is designed to run on hardware that might not have a keyboard and mouse :)
As for the gameplay itself - fair! There is an optimal strategy to figure out, but it's relatively shallow once you do. I wanted the laser you aim to be a more engaging element to that, but balancing that is tricky because it becomes redundant by the end-game. Thanks for checking it out!
Thank you very much, I'm glad you think it works! Yeah, I think if I was continuing to build on it I'd give some kind of warning that the ship is about to speed up (there's a sound effect when it happens, but it's pretty subtle and probably gets lost in the noise!) Thanks for the thoughtful critique!