Really great game, love the concept and it also feels really nice to play. The only thing I was missing was some hit-feedback and maybe even the player's health bar.
But it was a lot of fun none the less. Keep it up!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #707 | 3.600 | 3.600 |
Presentation | #771 | 3.943 | 3.943 |
Overall | #916 | 3.657 | 3.657 |
Creativity | #1942 | 3.429 | 3.429 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a metroidvania boss confined to one room rather than exploring an open world
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Really great game, love the concept and it also feels really nice to play. The only thing I was missing was some hit-feedback and maybe even the player's health bar.
But it was a lot of fun none the less. Keep it up!
Superb. Played til round 21 when I had all the upgrades unlocked. That player won't give up though huh...
Man, that player character has more determination than I think I'll ever have XD
I also find it interesting how you managed to make this an extension to the steam game you seem to be developing.
A nice little game and quite challenging. Nice non-distracting music, but it didn't motivate me much. I had the impression that the boss doesn't react to the controls as it should sometimes /fireweapons? I only bounced to the hero... maybe that's the intention?/. I made it to the 10th round, not sure if that's a lot or not enough? Theme accomplished, I enjoyed the game.
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