I love this exhibit!
SorbetInAPie
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In case you can't see the user ratings, here's mine:
The game is very aesthetically pleasing and definitely has that NES charm to it. However, the random enemy encounters are quite ruthless with their attacks, as most of the time I'm left sitting there waiting for their multiple-hit attack to end after like 8 hits in a row. Otherwise, this game is a bit more laid back compared to some other rpg maker games out there that tend to introduce too many things at once.
I like the cute character and the animations! My main criticism is with the execution of the concept. Since hitting the star makes it so you can move the fruit, but not the bombs, the player is compelled not to switch roles at all so they don't get harmed by the bombs. What I would do to change this is make the role reversal timed, the bombs controllable as well (But maybe faster than the fruit to make things challenging), and maybe make things more hectic as the roles are about to be swapped.
really nice aesthetics and music! I think there should be a bit more variety in the levels, even with all the mechanics introduced. What I mean is that I would like to see the levels get increasingly more complex as the game progresses. At first, there's one or two simple level pieces, but later on, each piece of the level is a puzzling obstacle. I see a lot of potential here!