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Stop the Majesty!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4490 | 2.333 | 3.111 |
Overall | #5068 | 2.111 | 2.815 |
Creativity | #5106 | 2.250 | 3.000 |
Enjoyment | #5511 | 1.750 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of saving the princess, you don't let her be saved!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very polished and a fun concept. I like the spriting on the prince!
Cool concept and great art. It felt more luck based than skill based whether the prince was captured or not and it was a bit annoying having to go back to the main menu after failing a level.
Cool concept and fun game.
Super fun!
Fun game. A bit tricky as the prince is only captured when he touches a knight. Would have appreciated more complex pathing options, and maybe the knight capturing he prince on sight and not on touch, or at least chasing him. A web build would also have been nice as well. Good sound effects and music, the art worked nicely as well. The concept was creative and the execution was good overall.