Lots of effort in the presentation and execution. That bug is a bummer though. There's always something that goes kooky right before submission.
Aaron_C
Creator of
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I think you did a great job with the theme. This is very creative, I like the idea a lot, and I love the sprites for the trees.
One thing that crossed my mind for this jam was doing a reversed Lemmings but I just couldn't conceptualize it. This feels like that and is done quite successfully. I assume you considered this but the only criticism I have to offer is that I wish that I didn't have to sit and wait to turn back to the dirt block. There were a bunch of times that I tried to reposition and even though I had the solution I ultimately lost due to the time waste.
Overall good work on the puzzles for 48hrs I feel like these are pretty well fleshed out and have some real consideration put into them. Just maybe add a sit button in the future if you flesh this out into something larger.
Oh yes I would. (Launch my dog into space.)
Thanks for playing my game. Gotta admit I love everything this game is wearing on its sleeve. The writing is perfectly whimsical and a fantastic execution on genre. The gameplay itself is fun and I had a great time trying to wind up the dog faster and faster.
Great feedback and so much praise! Thank you so very much.
You're right on the nose. We wanted to shake the player portrait and telegraph successful hits that way but responsibilities got in the way of a nice chunk of me and my compatriot's development time. I was personally worried that a rapid fire sound effect would get in the way of the music or be overwhelming but there's something that would have worked for sure.
Thank you for noticing the patterns. I was up very late at night hammering that one out.
I adore the look of this game. I wish there was more at stake with each turn than there currently appears to be. I find that I'm just wasting days hoping for better rolls. Maybe the ability to build temporary camps on the board and start from those locations on the next day? Great work. Really enjoy it. Definitely going to try and free all the characters.
Feedback on what kind of control malfunction is coming up would be a good addition. Great work though. The enemy swarms could get annoying but I thought the boss fight played really well. Artwork is top notch. Don't think for a second that I left a good rating though. I-It's not like I enjoyed your stupid game or anything!