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No Braind Dots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5294 | 1.837 | 3.000 |
Presentation | #5622 | 1.837 | 3.000 |
Overall | #5660 | 1.871 | 3.056 |
Creativity | #5758 | 1.939 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of drawing, you control the objects themselves (i.e. balls)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
woo cool game there
Taking a preexisting game and reversing the roles is an interesting idea, but I don't think it works in this case. Some levels feel impossible and others are a cake walk. The physics don't feel quite right and it's annoying having to watch the little drawing animation play at the start of every level. The music is nice and the presentation, while simple, gets the job done. With a bit of re-balancing and tweaking of the core systems, this has the potential to be a fun game.