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A jam submission

Hold It TogetherView game page

Hold it together (literally)
Submitted by Darkfry (@DarkfryYT) — 7 minutes, 47 seconds before the deadline
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Hold It Together's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#62131.5122.286
Creativity#63691.5122.286
Overall#64371.3862.095
Enjoyment#65021.1341.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In a fantasy village you play as a regular villager doing everyday tasks instead of a hero saving the world. Also the role of inputs is reversed, holding an input PREVENTS choosing an option

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Like the previous commenter said, I like the idea of trying to not input the negative options, but the bugs were hard to ignore, especially the one that traps you into houses with no teleporter out. I also saw the image of him laying outside of a bed, and at the same time the player started to move uncontrollably and I had to exit the game to reset it. I really want to see this game succeed, and I feel like some more playtesting and bug fixing would go a long way.

Submitted

Interesting idea! I really like the concept of having to prevent the bad options from being said. It captures the idea of anxiety over blurting out the wrong thing really well. Ran into some bugs on my end though. There's a few buildings that I couldn't get out of after entering and one play through an image of him passed out in front of a bed popped up? May have been a game over screen before it was intended to be displayed? 

One thing I'd suggest gameplay wise though, is speed up the timers on the different options. Or maybe have different options vary in how fast they drain indicating they'll increase stress more then the average wrong choice. Might be a way to spice that up!

Either way, interesting concept! Would love to see this with some more polish!