Solid and super helpful feedback! I appreciate you checking it out, BlackByteBrigade! Thanks for playing!
GoldRino456
Creator of
Recent community posts
"NOT BAD, BIRD!"
Okay, yeah, you weren't kidding. This one is hard. But man did it feel good to finally get the shiny thing! I love the sort of virtual boy red aesthetic the game has going on. All of the artwork is just so charming and the music fits it so well.
I think a level or two to allow the player to get used to how the bird jumps would be helpful here. Just a regular platform, then maybe follow that up with a platform and a collapsing one, etc. Stair step the difficultly a bit more.
Two thumbs up from me though! Love the little bird in the top hat. Now excuse me while I try and fail to get that earworm of a song out of my head.
Interesting idea! I really like the concept of having to prevent the bad options from being said. It captures the idea of anxiety over blurting out the wrong thing really well. Ran into some bugs on my end though. There's a few buildings that I couldn't get out of after entering and one play through an image of him passed out in front of a bed popped up? May have been a game over screen before it was intended to be displayed?
One thing I'd suggest gameplay wise though, is speed up the timers on the different options. Or maybe have different options vary in how fast they drain indicating they'll increase stress more then the average wrong choice. Might be a way to spice that up!
Either way, interesting concept! Would love to see this with some more polish!